http://www.neogaf.com/forum/showpost.php?p=155345197&postcount=779
Jux: Godamnit people, stop it already. There aren't any hardware or software issue with AF on PS4...
>>But there is
Jux:No there aren't. Read the thread. I work with a PS4 everyday of the week so I think I know what is and isn't better than people only guessing stuff according to anecdotal evidence and various websites full of misinformation.
Jux:I'm a rendering programmer.
Jux: Because the fact that AF has no performance impact is a misconception? Re-read my previous posts, I've given plenty of information about how AF can impact performance.
Now, this does not explain why AF is not present in some of the games listed here, but it can be AN answer. Obviously, only the devs of said games can give the real answer,
Originally Posted by Monty Mole
So why would AF have less of an impact on Xbox One?
It doesn't.
Different ports, by different teams, at different resolution, choosing to cut corners at different places, an artist mistakenly switching AF off on a given texture...
There are plenty of reasons that can explains what's seen here. None of them have anything to do with an hypothetical hardware or software issue.