Encyclopedia Brown & The Mysterious Case of the PS4 and the Missing Anisotropic Filtering

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But not 0. There is definitely AF in that game, somewhat selective as well.

Really?

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It is by design as stated earlier. I was wrong. I'm not sure if it is trilinear everywhere, some shots I though suggested otherwise but I could be wrong
 
I agree with @Jwm on this subject. I think the key here is that 1080p is pushed and favoured over other IQ factor simply because the general public think it's more important than any other factor --see Nielsen's poll results. It comes at a prize and that solves part of the mystery--only a couple of allegedly non demanding games are puzzling.

In fact, I remember purchasing the original Xbox -my 1st console- back in 2004 simply because it looked better, the sales clerk told me. I think it's a PR issue.
 
I agree with @Jwm on this subject. I think the key here is that 1080p is pushed and favoured over other IQ factor simply because the general public think it's more important than any other factor --see Nielsen's poll results. It comes at a prize and that solves part of the mystery--only a couple of allegedly non demanding games are puzzling.

In fact, I remember purchasing the original Xbox -my 1st console- back in 2004 simply because it looked better, the sales clerk told me. I think it's a PR issue.

What you say can't explain all the cases, and as such it is not logic.
There are games that should not saturate the PS4 bandwidth like "The unfinished swan" and "Strider", with AF problems. And we have games with lower FPS and Resolution on the Xbox that do not remove AF to compensate.

We also have games were we have better AO which is also bandwidth intensive. Why do that and have no AF? Why not use some kind of AF instead, even if trilinear?

BTW, Jwm, changed it´s mind here.
 
What you say can't explain all the cases, and as such it is not logic.
There are games that should not saturate the PS4 bandwidth like "The unfinished swan" and "Strider", with AF problems. And we have games with lower FPS and Resolution on the Xbox that do not remove AF to compensate.

We also have games were we have better AO which is also bandwidth intensive. Why do that and have no AF? Why not use some kind of AF instead, even if trilinear?

BTW, Jwm, changed it´s mind here.
Hmmm, I read about those games say Unfinished Swan mostly, but I don't know what to think on the matter either. What I am pretty sure about is that some consoles are more capable than others at AF.

In my opinion, the Xbox 360 was more powerful than the PS3, yet the PS3 was more capable at pulling Anisotropic Filtering off.
 
Hmmm, I read about those games say Unfinished Swan mostly, but I don't know what to think on the matter either. What I am pretty sure about is that some consoles are more capable than others at AF.

In my opinion, the Xbox 360 was more powerful than the PS3, yet the PS3 was more capable at pulling Anisotropic Filtering off.

And again, we have LoU doing AF to the max. I don't think there's any big mystery here - just that for some reason (probably time or cost related) some PS4 games do not have AF.
 
There is no mystery.

Aniso isn't free. It's not free on PS4 or on Xbox One either. Impact will vary by game. Even graphics-showcase Drive Club reduces ansio in-game, and as a racing game that really benefits from it.
 
There is no mystery.

Aniso isn't free. It's not free on PS4 or on Xbox One either. Impact will vary by game. Even graphics-showcase Drive Club reduces ansio in-game, and as a racing game that really benefits from it.

People never said that, many think there is a software problem with anisotropic filtering on multiplatform games. There is no reason some games like Strider or Unfinished Swan shipped without AF. I am sure it is not a hardware problem.

You tell me the RSX and the 20,8 Gb/S bandwith can do better than a GCN card with theorical max bandwith of 176 Gb/s... At least more than 130 Gb/s in real case when CPU eat near 20 Gb/s of bandwith. And I don't even talk of about Texel Rate...

For exclusives games it is a choice and on Drive Club there is AF. Not 16x or 8x but it is present.
 
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It is very easy to hear what are the game pushing the system on PS4. I never hear vent go to the max out of exclusives games...
 
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There is no mystery.

Aniso isn't free. It's not free on PS4 or on Xbox One either. Impact will vary by game. Even graphics-showcase Drive Club reduces ansio in-game, and as a racing game that really benefits from it.

There is no mystery on Driveclub. The game just uses the PS4 bandwidth. We all accept that sometimes a compromise need to be achieved.
PS4 can have from 176 GB/s to 100 GB/s (CPU at full use).
Funny enough, AC Unity, hugs the CPU tight, and PS4 still has great AF.
But Xbox has that problem too... eSRAM cannot be guaranteed at more than 109 GB/s, and since it´s 32 MB only it requires data to be moved from DDR3. And DDR3 is only 68 GB/s.
There are limitations on both sides.
The Unfinished Swan does not use all PS4 resources, Raiden neither... And both are GCN cards based on existing PC cards that have no problems!
AF doesn't require any special hardware, even the TNT 2 caud used it.
 
btw just tried AF days ago on my laptop and... on most games it does not have crazy impact but on FF13 it crawls the performance. Seems each game do have different AF performance penalty, dunno why...
 
You tell me the RSX and the 20,8 Gb/S bandwith can do better than a GCN card with theorical max bandwith of 176 Gb/s.

Of course it can. I don't want to get involved in the whole af discussion really since this is all behind me now, but I just want to say that you are looking at it the wrong way. Don't just look at specs, look at the big picture, the hardware as a whole. It's possible to max out a piece of hardware and at the same time leave portions of it relatively unused depending on where it's bottlenecks are, in which case yeah you may be able to crank up af on that particular hardware because it has hit a performance wall everywhere else.
 
Of course it can. I don't want to get involved in the whole af discussion really since this is all behind me now, but I just want to say that you are looking at it the wrong way. Don't just look at specs, look at the big picture, the hardware as a whole. It's possible to max out a piece of hardware and at the same time leave portions of it relatively unused depending on where it's bottlenecks are, in which case yeah you may be able to crank up af on that particular hardware because it has hit a performance wall everywhere else.

On Unfinished Swan??? It is the game with better texture filtering on PS3 than PS4...
 
On Unfinished Swan??? It is the game with better texture filtering on PS3 than PS4...

I can't speak to edge cases or situations where it may just be a export tool bug. I'm speaking more broadly, you can't compare games across generations that way, we don't know what the limiting factor was in each case. Plus on an older console it is likely chewing through far less assets (texture resolution) and having to chew through them far less often (render target resolution) so who knows, maybe that made af easier to achieve back then given other bottlenecks at the time.
 
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