So today I decided to install this game again after 120h and Plat'ing it on Steam. I remember quite vividly the stuttering and "slowdown/speedup issues the game had at launch and in the following months on my exact machine.
This PC has been reformatted multiple times since I played Elden Ring.. so there is no possible way there's any shader cache or anything like that exists. I started a new game, and played for about 3 hours... and man is it sweet. THIS is how the game should have been at launch. A perfect 60 locked all the way through.. even on the open world, fighting the Tree sentinel.. the framerate always dipped and the game would slowdown, stutter, and then speed back up to catch up.
Not anymore. Perfect locked 60. Even that stairway past the tutorial in the starting cave... there would always be a framerate dip there while running up those stairs.. not anymore. Perfect.
Even on the open world sprinting with torrent, going through zones I know for a fact used to dip framerate and stutter, don't do so anymore. There's no more shader compilation stutter either, that was fixed a while back I remember, but now it also appears the traversal loading stutters are gone too.
I guess all these gameplay "stability" patches have done something! This honestly bodes well for future FROM games now. Like I have said before, it would have to happen sooner or later with regards to them adopting DX12.. so it's best they get the growing pains out of the way now. Hopefully this is a good sign for things to come. I can finally change my Steam review to positive now.