And here the difference is so huge, it looks like an entirely different game.
Don't know about that. Literally looks like the same game with slightly better (darker) shadows.
And here the difference is so huge, it looks like an entirely different game.
Don't know about that. Literally looks like the same game with slightly better (darker) shadows.
Don't know about that. Literally looks like the same game with slightly better (darker) shadows.
it's much easier to see in real time and really noticeable, trust me on this one. Maybe it sounded like a bit of an exaggeration. When I mentioned that I was referring to the walls in the building, looking much softer and pleasing, like a different art style within the same game.Yeah, if I wasn't really looking for it, I wouldn't even know some had RT and some didn't.
Regards,
SB
RT off too, the rest of this group of screengrabs have RT.
The difference is far from subtle IMO.
@London Geezer have you tried full screening the last pic and flicking back and forth using the left and right arrows? The difference is enormous to my eyes.
@Cyan the same is certainly true of some of the pics on the previous page, the first one particularly, but it's more difficult to see the full difference due to the gradual increase in settings. I've reposted your off and highest RT pics here to make the comparison easier in full screen:
ideally, the best way to see the difference is in motion. The other day I was on the bicycle, and watching the trees at a certain distance, it was very easy to discern how they shade irl -like SSAO so to speak but better- but also the individual leaves, how some cover other leaves with shadows while others are more exposed etc.That's a far more interesting comparison. But here's the thing, I find the RT OFF images far more pleasing to look at because for whatever reason, the RT screenshots looks far blurrier and less detailed to me.
I go on hikes a lot and spend time outdoors in the wilderness a lot since it's just a short drive from where I live and I never have a problem focusing on vegetation, etc. However, in the RT ON shots, my eyes have to strain to derive as much detail from the scene as they do when RT is OFF.
In other words, even though the lighting is more correct in the RT ON shots, the RT OFF shots are more similar to what my eyes see in the real world. Not necessarily in terms of lighting, but in the overall scene that is presented and thus are far more comfortable viewing the RT off screen than the RT on screen.
Keep in mind, not everyone perceives things in the same way with their visual systems focusing on and emphasizing the same things. I have no doubt some people find the RT ON scene to be far easier and likely more natural to look at. I'm obviously not one of them.
And before people jump in and erroneously assume that I'm against RT, I'm not. Just that for me, it still isn't where I'd consider it an overall improvement due to a combination of quality, speed and most importantly trade-offs needed to make RT run acceptably on modern hardware.
Regards,
SB
nice to know. I am still completing the base game as of now, so I am not in a hurry, but I will be watching it with full attention.Trailer for the DLC, Shadow of the Erdtree premiering tomorrow.
Hype is ON
that's what I ended up doing. The trade-offs make it no worth it. I prefer to have a very solid and smooth framerate. I locked the game at 82fps and use lossless scaling to double the framerate via Frame Generation and I prefer the framerate by a long shot than RT.Yes, RT in Elden Ring makes the game's AO look nicer. Mainly in the foliage... but it's an easy "toggle off" decision because the game stutters with RT enabled. RT off it's perfectly smooth for me.
The difference in quality is not enough that it makes it worth having periodic hitches in the gameplay.
crazy. My utmost admiration for people like you, like this girl.I’m on NG+6 or 7 I think can’t wait for thos