Egg on Nvidia's face: 6800U caught cheating?

Discussion in 'Architecture and Products' started by galperi1, Apr 23, 2004.

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  1. MasterBaiter

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    I really don't care if ATI tipped them or it was pure luck that they spotted the issue with the 6800. As long the article is accurate I really don't have a problem with it. Maybe if ATI and Nvidia policed each other we wouldn't have to worry about these kind of issues as much eh (unless they made an agreement not to tattle on each other that is)? :| They found an inconsistancy & I think they did good.
     
  2. galperi1

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    by the way he worded this. If necessary, it seems they have more
    examples to throw out if needed to prove their conclusion

    Also, digi, I think Ati doesn't match the refrast because they render in FP24 instead of FP32 so there should be minor differences. NV40, if truly rendering in FP32, like it should, should have been spot on.
     
  3. Evildeus

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    I would like to know:
    How does LOD calculation affects the images?
    Have you taken into account that isotropic filtering are not done equally between NV38 and NV40, and NV40 and R350?
     
  4. Diplo

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    Yes, I can safely say I'm more than 3 years old...
    Really? I certainly don't remember this; I'm sure, in fact, ATI said they'd remove the 'optimisations' after the uproar. But even if they did as you say, they were still attempting to cheat by optimising for a particular benchmark. People use benchmarks as indicative of general performance, not just for that game. Nvidia have been guilty and ATI have been guilty. To be honest, I trust neither, and why should I? They don't want my love, adulation or undying loyalty - they just want my money.
     
  5. T2k

    T2k
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    But it's rather sad when schoolkids from the bush are popping in and trying to argue with an old article without knowing shit about the whole story... go and educate yourself first. :roll: :roll:
     
  6. Veridian3

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    Its a difficult one to say if it happens in everything... because the issues dont happen in all areas of the things tested. Eg. MP2.... if i'd walked out of the previous room and "played" differently whilst looking at mipmaps i'd never have seen that particular example. So although i may whip round a lap or two of NFSU and see no new issues i'm not going to say there aren't any at this time.
     
  7. tEd

    tEd Casual Member
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    their mipmap selection is a alittle bit sub-standard compared to radeon and nv3x with the current drivers
     
  8. T2k

    T2k
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    So technically you don't know anything just posting an old article?
    What a surprise.
    :roll:

    Of course, now you are the voice of the customer.
    Ah, it's so pathetic. :roll:
     
  9. Joe DeFuria

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    You know what I mean, right?

    That's exactly what I mean. You either have a selective memory (from bias?) or you're just pulling specific stories, and were not "around" back then to actually get the whole story.

    Since when is optimizing for a game bad?

    Or do you not also "remember" that the bug didn't just apply to timedemos, but to actual gameplay itself?
     
  10. Malfunction

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    Damn hanner's, how long ago was that? Does it really matter now in this case? I haven't spent a great deal of time reading the completeness of previews done on the 6800U, though from what I have read on some and in the forums here, this is the largest generational leap from any IHV.

    If ATi isn't close to that, I'd be concerned. If ATi has Tim Sweeney showcasing the Ureal3 engine, I'll lessen my dobt. If ATi has John Smedley talking about Everquest II and how great it is going to run on ATi hardware, I will lessen my doubt. If Mark Skaggs talks about how well LOTR: Battle for Middle Earth will run on ATi hardware, I will lesses my doubt.

    Lastly, if the list of games that will take advantage of SM 3.0 grows larger than what it already is and a 6800U runs them about as slow as my FX5200 does now, I will be happy with that 6800U. If the R420 can do that, I will be just as happy.
     
  11. Hanners

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    Okay then... How about AquaMark 3 last year?
     
  12. John Reynolds

    John Reynolds Ecce homo
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    So journalistic standards should only apply when the f@nboys aren't excited about "generational leaps"? Not only did NV point [H] to the Quack issue they provided the utility for showing that ATI was detecting game executables in their drivers, all the while knowing full well they themselves had been doing the very same thing for several years!
     
  13. Diplo

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    Not really, no.

    Do you mean was I alive then? Then yes. Was I playing video games then on a PC? Then yes (and yes, I remember Pong when it first came out, if you must know). Was I reading about 3D hardware then? Yes. Was I part of the Beyond3D ATI clique? Well, no, sorry.

    Oh, come on, Quake 3 was the defacto 'real world' benchmark back then. Every review site used it to show performance. Do you think it was just coincidence ATI 'optimised' for this game alone, to the point were if the .exe was renamed the optimisations stopped working? If you really are that naive to believe that then fine, but I think you are the one being selective.
     
  14. RussSchultz

    RussSchultz Professional Malcontent
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    Assuming this is the 'quake/quack' issue, we on this board could never get to the bottom of the issue.

    Nobody could come up with any proof of what the 'bug' really was, or that it wasn't simply more skillfully hidden. The only 'proof' was that quake isn't in the driver, and renaming quake doesn't change the performance any more.
     
  15. Joe DeFuria

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    No, I mean were you actively interested in and following the "3D" scene, be it at B3D or not. Or were you just playing games and such? That's not a slant of any kind....it's gauging what your perspective on the situations is based on.

    Right. Point?

    No, of course it's no coincindece. Doesn't make it wrong.

    And also, there's nothing wrong with optimizing for a game. There WOULD be something wrong if only the timedemos benefitted from the optimizations, but when you played the game, you didn't get the benefit of those optimizations.

    Again, there is NOTHING WRONG in and of itself with app detection. It's what you do when you detect the app that makes it right or wrong.

    It's called common sense.
     
  16. Malfunction

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    What is your gripe? Is that gonna change the fact that ATi is still doing FP24? Is until ATi begins FP32 and has some issues will it finally be ok to say, "Hmmm... somethings not quite right here?"

    As far as journalistic integrity, wasn't there a huge backlash felt by extremetech last year for jumping the gun and not waiting for responses from both camps? I think so, I remember reading it here I thought... :wink:
     
  17. Hanners

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    What does that have to do with cheating? You do know what the DirectX 9 spec calls for, right?
     
  18. Malfunction

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    I said my peace about it hanners and accept it or ignore it for all I care. I am not gonna get into this posting style you have at Rage3D and nVnews man. :lol: Not everyone agree's with everyone, does that automatically make someone a fanboi?

    Forgive me that I don't just play games that play well on ATi products. I figured if spending $400 and above for a videocard, it shouldn't matter what I play, guess I was wrong.

    [Edit]- fixed some misspelled words and misspelled some...lol.
     
  19. Althornin

    Althornin Senior Lurker
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    :roll: :roll:
    pffft.
     
  20. Unit01

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    Man should use your brain before making stupid idiotic trollish statements like above. It's one thing being new here and discussing and exchanging opinions to each other. But when making shitty comments like this one "Was I part of the Beyond3D ATI clique? Well, no, sorry." you're just being insulting.

    Let me guess, you weren't around either when 3dmark.exe was renamed to 3dmurk.exe and Nv's score was lowered? Who's being selective?
     
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