EA not developing for NRev

If Revolution ends up having a totaly different controller or method of playing, then i would say that EA will support less than it does now.

Not going to happen, think about it, how can Revolution play GameCube games if it doesn't have a standard control option?
 
Teasy said:
If Revolution ends up having a totaly different controller or method of playing, then i would say that EA will support less than it does now.

Not going to happen, think about it, how can Revolution play GameCube games if it doesn't have a standard control option?

:oops: U're saying Revolution will be conforming to.. standards? No innovation!!? :oops:


;) Just Teasing Teasy.
 
I'd imagine with both Xenon and Rev using a IBM CPU and ATI GPU, porting will be easier than it is this gen. I know the parts will be different but Im sure their going to share alot more than the Gekko/Intel CPU and the Flipper/nV25A.
 
Heh, only optional standards london-boy :)

Seriously though I think Revolution will either have a standard controller with something major added to it (like a controller with Gyroscopes). Or the system will come with two controllers, one standard, the other something very different.
 
Teasy said:
If Revolution ends up having a totaly different controller or method of playing, then i would say that EA will support less than it does now.


Not going to happen, think about it, how can Revolution play GameCube games if it doesn't have a standard control option?


Well hey maybe you are right. But where's the revolution then?
I heard Nintendo is using a brand new and original API, apparently they have found some twisted way of using some crazy voodoo textures, i dont know. Whatever it is Nintendo has found something.
If Nintendo says its a revolution, well it better be in the gameplay, in how we control the game, or is Nintendo finally using the same guns as everybody else, PR BS. Well EA support will allways depend on how the console compares to the leading console in sales. Thats a fact.
 
Well hey maybe you are right. But where's the revolution then?

Lets say you have a system with a revolutionary control system. Now say you get an optional standard controller that can also be used in that system. Does that then mean the system doesn't have a revolutionary control system?

We know two things about the control methods of Revolution. One it has new ways of controlling games. Two it can play GameCube games, which means it also has to allow for standard control. Which is why I said I think it will either have a GC-like controller with something significant added or two seperate controllers (both coming with the system in the box).

BTW that new API with a new language that devs need to learn that is somehow neccesary to make the games revolutionary was just a wild rumour. Nintendo have said that the development interface for Revolution will be very similar to GC. That strange texture technique is real of course but I don't think its Revolution specific. Whatever it is its only some kind of software trick, not something hardwired into a system that every other dev would have to use.
 
Teasy said:
Two it can play GameCube games, which means it also has to allow for standard control. Which is why I said I think it will either have a GC-like controller with something significant added or two seperate controllers (both coming with the system in the box).
I think it's fair to assume that anyone with GC games also has GC pads, so Revolution could have some wacky control scheme and simply build the plug sockets to support GC pads as well.
 
Teasy said:
Well hey maybe you are right. But where's the revolution then?

Lets say you have a system with a revolutionary control system. Now say you get an optional standard controller that can also be used in that system. Does that then mean the system doesn't have a revolutionary control system?

We know two things about the control methods of Revolution. One it has new ways of controlling games. Two it can play GameCube games, which means it also has to allow for standard control. Which is why I said I think it will either have a GC-like controller with something significant added or two seperate controllers (both coming with the system in the box).

BTW that new API with a new language that devs need to learn that is somehow neccesary to make the games revolutionary was just a wild rumour. Nintendo have said that the development interface for Revolution will be very similar to GC. That strange texture technique is real of course but I don't think its Revolution specific. Whatever it is its only some kind of software trick, not something hardwired into a system that every other dev would have to use.

I would guess a GC-like controller with something significant added. Or a different controller that can do all of the same things, just in a different way. I doubt the system would come with two types of controllers. I think for GC games, you would either make do with the Revolution controller, or the system would be plug and play compatible with the GC controller, maybe through an adapter of sorts. But I doubt the system would come with two types of controllers.
 
EA support every freakin' game system known to mankind- from PC to N-Gage to Zodiac to Gizmondo to Cell phones, to [enter thingy here].
I do not see one reason why they won't be with at least four titles at launch for the Rev.
and when they said there is no development, they meant that they didn't have DevKits. so how can they seriously work on games then?
 
therealskywolf said:
If Revolution ends up having a totaly different controller or method of playing, then i would say that EA will support less than it does now.

Then explain GC backwards compatability then? If it was so indeed radically different from the standard model in terms of input functionality, then playing your old games would be nigh impossible. EA aren't losing any money by selling cross-platform titles on the GC by any means, unless a plethora of 300-400k+ selling titles is considered a loss by EA standards. The contractural deal was for sports title support iirc.
 
Reggie FA (I think) has said they'll be losing the "D-Pad and AB buttons" for Revolution. I'm guessing this is symbolic as there is no D-Pad and AB buttons model anymore. Sounds like they're trying to move away from using a stick/pad/buttons control interface.

CnVG posted a news story yesterday which says Nintendo haven't actually decided what to put in Revolution yet...
But is that because Nintendo doesn't yet know itself? Speaking during the dregs of the Conference in San Francisco, Iwata-san confirmed that the Revolution would feature some truly unique ways to interact with games - but that Nintendo hasn't decided on which ones to use.

"We have a number of candidates for a new interface," said Iwata-san, speaking to Business Week, "but we are not ready to reveal them. All I can say right now is that whatever we choose will be intuitive and easy to use for everyone."
No link. CnVG doesn't provide direct links to news stories.
The article also talks of Iwata-San saying voice recognition was an option but has been dropped as the competitors have announced interest in this area. In a different recent article somewhere (forget where) a Nintendo spokesman (Reggie or Iwata I think) said they were niche players, not trying to go head-to-head with Sony.

In summary, I reckon Revolution will be a 'melting pot' of existing ideas that haven't been strongly used in a gaming environment. Also Nintendo don't want to go head-to-head with PS3 on features, so won't include voice recognition, which suggests camera based functions on Revolution won't feature either because fo EyeToy. Looks like gyro of some sort will be a key feature based on rumours and news stories.

Anyway, this kinda explains why EA aren't writing games for Revolution. Surely no-one can be as even Nintendo don't know what control features it'll actually have!
 
^^^ So then Revolution isn't an answer to the countless millions of gamers Nintendo says have been crying out for something different. It's simply them recognizing that they can't compete toe-to-toe with Sony and instead, heading off in some other direction in the hopes of capturing a niche segment of the market.

Flash! Revolution is basically the ultimate evolution of the same strategy they've been using for years!

"Nintendo" now equals "niche." :?
 
It would make sense if they are getting rid of the stick, pad buttons configuration in a controller.

That configuration is really already quite old, and today's controllers are really just evolutions of the simple Atari joystick with one stick and one button. It's like they have all just added something to that basic design, and the result now is a multibutton monster.

If Nintendo starts thinking a controller with a clean mind, I have faith they'll come up with something "revolutionary"
 
rabidrabbit said:
It would make sense if they are getting rid of the stick, pad buttons configuration in a controller.

That configuration is really already quite old, and today's controllers are really just evolutions of the simple Atari joystick with one stick and one button. It's like they have all just added something to that basic design, and the result now is a multibutton monster.

If Nintendo starts thinking a controller with a clean mind, I have faith they'll come up with something "revolutionary"

How about 2 touchpads. one for directions and the other for buttons. ;)
That would give mouse-level precision for FPS games and... something i can't think of for the button layout but i'm sure someone could...?
 
Shifty Geezer said:
The article also talks of Iwata-San saying voice recognition was an option but has been dropped as the competitors have announced interest in this area.

He didn't say this. He said that if it was included, it wouldn't be the defining feature of the system (i.e. "the revolution"). I'd say they will have voice on Revolution..it'd make sense to open up some online possibilities with the DS, which also has voice..

Shifty Geezer said:
In a different recent article somewhere (forget where) a Nintendo spokesman (Reggie or Iwata I think) said they were niche players, not trying to go head-to-head with Sony.

They've been saying the aren't competing with Sony on some levels, although they also recognised that on at least one level they are (aka, the consumer only has so much money to spend, so yeah, they're competing on that level).
 
rabidrabbit said:
It would make sense if they are getting rid of the stick, pad buttons configuration in a controller.

That configuration is really already quite old, and today's controllers are really just evolutions of the simple Atari joystick with one stick and one button. It's like they have all just added something to that basic design, and the result now is a multibutton monster.

If Nintendo starts thinking a controller with a clean mind, I have faith they'll come up with something "revolutionary"
We should get rid of pens and pencils too, as they're a very old concept!

"If it ain't broke, don't fix it." There have been many attempts to introduce new gaming controllers. We've seen gyro-flight sticks, surf-board controllers and all sorts. Granted none have been really pushed, but nothing has come even remotely close to providing the versatility and controllability and tactile feedback of sticks, pads and buttons. There's room for new ideas. EyeToy and dance mats show this. Gyro is certainly going to have some applications, especially in handhelds like Mercury on PSP. My sister would beneift from controllers that responsd to jiggles as she always throughs the control around when trying to jump! I can't envisage anything replacing the old and trusted interfaces completely though. Even 'thought-control' has disadvantages.
 
You're probably right, games would still need to be controlled by hands and fingers, and it's hard to imagine what else you could do with your hands and fingers other than push buttons, point, twiddle some knobs etc...
It would also need to be something concrete in your hands to give any control precision. A camera like EyeToy is just too straining to the arms to be ergonomic in long sessions.
 
rabidrabbit said:
You're probably right, games would still need to be controlled by hands and fingers, and it's hard to imagine what else you could do with your hands and fingers other than push buttons, point, twiddle some knobs etc...
It would also need to be something concrete in your hands to give any control precision. A camera like EyeToy is just too straining to the arms to be ergonomic in long sessions.

That's why we need USB3. Connected directly to our nervous system. No more moving.
 
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