E3 Doom3 screenies -- what AA and/or AF applied?

Reverend

Banned
I am talking about the "LostSouls" and "Trites" screenshots at www.beyond3d.com/misc/e3_activision/index.php

I was thinking of making this a poll but there would be far too many options and if I only gave a few options (while including the correct one), that would already mean I'm narrowing down the answers :)

So... :

(a) What is the number of samples of AA applied and on what hardware?
(Your answer could be, for example, "ATi R300 and 6xAA")

(b) What is the AF applied and on what hardware?
(Similar to above -- "ATi R300 and 16xAF")

Info : Both screenshots are at 1280x960.

If there are more correct answers than the wrong ones, B3D will get to spend an exclusive day at id Software's office running Doom3 benchmarks in whatever way we want. So think carefully before you post your guess.

Just kidding about the above paragraph, hehe.
 
what I would like to see is a good write up on visual differences between the two (r3xx and nv3x) if any since they are running on different driver paths. I would also like to see both at max settings for both hardware. I would also like to see it run on a different demo then the one that nv has been giving out (doubt this is possible but a man can dream) just to see if their is any major diffrences from just making your own time demo. It would really rule out the conspiracty theorist among us.
 
vrecan said:
what I would like to see is a good write up on visual differences between the two (r3xx and nv3x) if any since they are running on different driver paths. I would also like to see both at max settings for both hardware. I would also like to see it run on a different demo then the one that nv has been giving out (doubt this is possible but a man can dream) just to see if their is any major diffrences from just making your own time demo. It would really rule out the conspiracty theorist among us.
I'm sorry but you didn't answer the topics question.

:rolleyes:

This forum is about expressing opinions but we will respect you if you will respect the forums.

Stay on topic. If you have opinions about anything that shouldn't belong in any one thread, make a new thread yourself.

Thanks.

PS. I'm sorry of I'm being sarcastic but I just want things to saty on topic. The entire" cheating" issue has many threads where you can voice your opinion, and this thread isn't one of them.
 
edit sorry my fault I read the bottom and thought you were asking for things you should run the tests at.... guess I am losin it :LOL: to me they look like 4x aa 8 xaf on radeon r3xx
 
actually I did read again, I said max quality settings for both cards ie radeons 6xaa 16af NV8Xaa 8xaf I just added stuff with it so I dont see why you needed to reply with such a sarcastic answer!

Read one more time. This time more carefully. He never asked what you wanted to see doom3 running in. He asked your guess as to what the doom3 shots posted above were running in.

My guess: r300 6xaa 16xquality aniso. But I'm assuming that's wrong or you wouldn't have used them as examples.
 
I can't see ANY aliasing on those shots (though I didn't try blowing them up). Whatever they are run on, they look fantastic. Kind of strange that the shadows are anti-aliased too: I thought that there was a problem with anti-aliasing the shadows with Doom3? I guess I am mistaken....

My guess: The professional card that was built around the 3dfx Voodoo 3/5 chipset (was that Quantum 3D who made that?), running at its max AA (16x or 24x?). Either that, or a Voodoo 6000 run at its max (8x AA?).
 
Too much in the way of jpeg artefacts to tell. :| pngs? :)

A couple of parts of the trites picture suggest either 8x, 8xS or 16x, and id assume that it must be 8xAF then.

Really need some non lossy shots though :D
 
Reverend said:
www.beyond3d.com/misc/e3_activision/index.php

I'm interested in why they choose a picture containing depth-fighting artifacts and banding as an official screenshot for spiderman 2. Doesn't put the game the best light. :?
 
Ask them for some PNG's and we'll be able to give accurate guesses. As it stands right now, those JPG's have two major problems-
1) JPG artifacts cloud up most all the edges in the images
2) The only edges with any contrast are the ones the most effected with JPG aliasing.

So with less than 60% certainty from trying to artificially "remove and reconstruct" the JPG aliasing to guess what these pics would look like after this process-

(a) number of samples of AA applied and hardware
------------------
I'd say 2xAA, and likely Radeon 9700/9800, with hardware only guessed since they've been running Doom3 on this chipset since the first teaser unveilings and not for anything plausibly visible.
So- 2xAA/R3x0

(b) AF and hardware
------------------------
Looks like 8x to me from the farthest textures. Such an angle is difficult to determine, but once again I'll vote ATI for sake of past history.
So- 8xAF/R3x0
 
JPEG artifacts:
My fault. The original screenies are TGAs. For the article, I converted them to JPEGs using PSP with a compression ratio of 8, usually sufficient for general viewing but not quite sufficient for an analysis such as this one, which wasn't planned.

Humus:
You can probably tell (from the resolution) that the Spidey pics weren't exactly taken to present them in the best light in terms of IQ per se. They're probably just for PR reasons (and aren't all of these for the same reason?). I probably should've added "Working Title" to the pics because that's what they are described as (WIP, that is).

darkblu:
No idea. I didn't ask.
 
ok, i assume both shots were taken under the same IQ settings.

re AA - i'm absolutely positive it's more than 2x subsamples. actually it's more than 4x subsamples. my guess goes to 6x or 8x. don't have a clue whether MS or SS, i just can't see anyhting on those shots which could be used to differentiate between MS and SS.

re AF - at least 4th egree. unfortunately, here, too, there's nothing (AFAICT) to exhibit greater aniso degree (greatest aniso IMO is on the floor on the spider's shot), so most i could tell from the shots is AF >= 4. if i'm to guess an exact number i'd say 8.
 
I'm going with NV35

16xAA (4xOGMS and 4xOGSS), 8xS would also produce similar results but I didn't think that worked in opengl?

and 8xAF
 
I agree with Hyp-X. I think it's 8x from a Nvidia card. Zooming in, i 'think' that there might be some evidence that it is at least partially ordered grid.
 
That's a tough call, I hope its limited to available or at least announced cards and drivers and not some mysterious new AA mode ATI or Nvidia have in some developer driver (what's with those rumors about a new AA method by Nvidia anyway?). Especially since the JPG compression makes it hard to really have a good look at the AA and the 2 images don't exactly show anything that really helps to judge AF level either. Oh well, here goes my gues...

AA: IMO it must be an Nvidia mode because on the lost sould image the grid in the backround appears to be AAed too and I'll be damned if those aren't alpha textures instead of geometry (so some form of SSAA has to be used). Still, I have to say the AA almost seems too good to be any of Nvidia's current modes, oh well. 4xS is overall their most well balanced AA mode (smooths edges at 12 and 9 o'clock about equally well) but the edges in these shoots are just too smooth for that. 6xS sucks ass and 8x is great at 12 but horrible at 9 o'clock edges. Due to the JPG artifacts zoomed in edge examination is a toughie though, so I'll vote either 8x or maybe 16x (offered by past drivers) on Nvidia hardware (NV35?).

AF: If my above assumtions are correct then it just has to be Nvidia's 8xAF.
 
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