On the advanced materials, I think once we get rid of this DX6 style multitexture, we'll be there. I'd guess in about 2 years we'll be pretty much completely rid of those, and the dominant standard will be VS2.0/PS2.0. A lot of it is up to when we get PS2.0 to low-end and to the integrated graphics solutions, unfortunately.
Doesn't DX7/8/9 have it's own MT?
MT, isn't that just about rendering several layers of textures into a single pass?
I am pretty sure I read that several years ago.
So with PS all we have to do is use 1 texture and the rest you can apply effects through the PS?
I am pretty sure I am right but if anyone thinks I am not then please correct me.