You're being sarcastic, right? Sar-effin'-castic - just forgot the appropriate tags.
No, I'm not. For me, AFR works just fine. I can crank up almost every AAA demanding game at 2560*1600 maxed out with solid 60 FPS V-Synced, which I couldn't do with any single GPU so far (e.g. Witcher 3). And when I get a Freesync monitor, I'll be able to do it with even higher resolutions below 60 FPS and it'll look fantastic nonetheless.
Is it far from the potential of the platform itself? Yes, it is. The PC has always been unoptimized, but save from a few exceptions (within the realm of
demanding games) it works nonetheless.
And so what if I have to wait a couple of weeks for the IHV to come up with a multi-gpu profile? It's not like we have a drought of great PC games (or other stuff to do) at the moment.
I just want to play the game as the devs idealized it. I'm not in a hurry to play it
before everyone else.
Lol,you can choose: AFR or PCI-E. One of them must die. And nope, I am not so confident in PCI-E and NVLINK (also remember even with PCI-E 3.0 most of configuration runs on x8-x8, somtime even still under PCI-E 2.x half bandwidth), at least if folks want 120/144 hz, 4K and 10-12 bit HDR.
My LGA-2011 system actually does x16-x16 PCI-E 3.0, but if I had to chose I'd say goodbye to >75Hz. I just don't see very high refresh rates as worthwhile at all.
Give me better and more pixels at 50-75Hz and I'm good. At least for monitors and not VR.
This way there is always an excuse to find, it's sucks majors balls they not even think about it to enable it in the near future and we're told dx12 should making mgpu easier to implement.
There will always be teams of developers who want to push the platform as much as they can, and others who are more concerned about bringing a game to the market, please the publishers and keep their jobs (which is also very important). It's the same as always.
Regardless, you can expect DICE, CD-Projekt RED, Rockstar and others to make the extra effort to bring explicit multi-adapter to life, eventually.