They do work and they work with all the reviewers who try their best to control for other factors. If you think scientists get perfect scenarios for their experiments then you're living in lala land.
nvidia cards do better in BF4 multiplayer, they do worse in Battlefront's. That's the bottom line.
Perfect scenarios are not necessary but you do need a foundation or baseline to go from, and that is the bottom line, and that is what is missing. Extroplating from data that doesn't have that, causes false predictions. Errors only get magnified by that. Standard deviations are necessary to explain those errors, which of course while benchmarking without looking into what is causing those possible errors, standard deviation can't be explained either.
Ok, I'm guessing nvidia was behind in that review as well.
Are you kidding me? It wasn't just one review, it was many reviews. That wasn't what is was, it was Kyle's approach to benchmarking, real world testing is good, but again, there is no baseline. And he did start doing a base line afterwards, which is great.
Its like benchmarking a power pc system vs Intel system, back in the days, you can kinda of say one is faster than the other by looking at the specs, but without testing with equalizing the testing field with same programs, the results are meaningless.
This is what is happening when you have multiplayer, you are not getting the same scenario in every test, and I would presume it would not even be close, too many factors to consider to make guessing on what is going on specially since you see weird numbers from the same IHV's hardware.
What's ringing my bell is that a discussion with you is going to be a futile exercise.
Just like you above statement? Come on, get real.
No, you go read that thread and come back here. It's clear as day what was stated in that quote.
Yeah, that is a very incorrect statement, he stated it clear as day, but what was in that document is pretty much the same thing AMD's documents on their async compute docs and DX12 where too. Pretty much its just best practices for ALL DX12 hardware not specific to only nV's hardware.