Because they are Delve War 2 for example had 60k accounts involved.
Oh sh*t, like console wars !
Because they are Delve War 2 for example had 60k accounts involved.
EVE players can contract Dust mercenary groups to invade planetary districts on their behalf.
That interplay between PC Eve players and PS3 fps players is very unique indeed :smile: !
This is what I had in mind when I first heard the concept. I hope DUST also attracts a very dedicated following like EVE, though the decision to make it a ps3 exclusive is pretty strange. Do they really want the console trigger happy crowd to mingle with the serious EVE players?
They should let us mingle with the Eve players sometimes at least ! The game is not so special anymore without the serious players. I might piss them off but I may be there to make a real difference !
If they get this right, i could play this game forever
"PC players are really worried about what it could do, and how it could upset things," Fannar said, "but we need to energize the world by disrupting it every once in a while." Dust 514 is the first of a few things CCP is working on to broaden the appeal of the EVE universe. Fannar is acutely aware of human nature's aversion to change. Plenty of existing fans are on board with the expanding universe, and while that pleases Fannar, he clarified that Dust "isn't designed for them." PC gamers aren't uninvited, they just aren't the target audience.
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Players enter the world as surface-based infantrymen with larger goals than logging out with a positive kill/death ratio. Soldiers fit into the existing social structure of the universe by forming corporations that cross into both EVE and Dust. Completing contracts issued by other players helps feed the economy, and aids in funding and supporting increasingly capable corporations. Eventually, objectives evolve into much larger events.
"CCP is a company that believes in huge consequences," Fannar said. "That's how you give combat a meaning. We expect some people will be turned off by that, but we want people to have feelings that are real." EVE, while not an immediately accessible game for most, certainly has its fair share of interesting emergent stories. In certain cases, players have spent actual, real-life years infiltrating enemy organizations for the express purpose of imploding its internal economy. Spaceships are destroyed permanently, bank accounts are drained completely, and those affected are left utterly devastated. Dust players stand to lose much as well.
First-person shooters require respawning simply by the nature of their action-oriented play. Players going head-to-head are going to kill each other, and rolling a new space marine every five to 30 seconds is anything but appealing. Spending earned cash on cloning is the consequence, so soldiers are encouraged to play smart and to work together, if only for financial reasons. Consequences branch beyond some lost coin in Dust 514, though.
A brief explanation was given about how players could conquer planets and build infrastructure (in EVE Online). Following the sandbox design ethos, the in-game objectives in both EVE Online and Dust 514 are determined by the players themselves. However, Dust 514 will also include a "High Security Space" for new players that features matchmaking functionality to help teach players the ropes. One player (in EVE Online) might build several sets of structures (like mines or cloning facilities) and defenses on a planet. Another faction might hire a group of mercenaries to conquer the planet, but it's up to them to decide which structures to attack and secure. Capturing a cloning facility on an enemy planet, for example, will enable that faction to more easily create and deploy troops to the front lines. Mercenary corporations formed with friends in both Dust 514 and EVE Online can be enlisted to carry out planet-side portion of the missions, which are played out in sessions of Dust 514 that will accommodate between thirty and forty players at a time, and last an average of twenty minutes
Farrer told me that while playing EVE Online on the server where DUST was being tested, he saw some activity on a planet as he was flying by it in space. He got close to the planet and looked close, and he see combat raging below, and got a sudden message in his chat box: “Hello!” It was the Dust player on the surface of the planet who had seen his ship above him in the sky and sent a message of greeting. Let me state that in simple terms: a PC EVE Online player flying a space ship could see and communicate with a PS3 player shooting on the ground of the planet.
But PC players won’t be sitting idly by as the grunts on the ground duke it out for control. Spaceships will be able to bombard the battlefield from orbit, but they’ll have to duke it out with the other ships that will be looking to bombard from orbit as well. But the ground grunts don’t have to take it lying down. They’ll be able to fire back at orbitting ships with massive anti-ship turrets on the battlefield. EVE players already have some amazingly epic-sized space battles (in the past, they broke the servers when they had over 15,000 player-controlled ships in one sector fighting)–I can only imagine how much more exciting and massive they’ll be when they’re happening in tandem with a ground assault on multiple planets’ surfaces in the region.
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UPDATE: Farrer contacted us Friday morning to clarify his story a bit. Here is how he described it, “When in orbit around a planet, ships in EVE can see conflict zones represented on the surface, and access information about the individual battle. Requests and communication between the two games is possible, and orbital strike requests from DUST players on the surface do indeed pop up and EVE players can happily deliver death from above! So there is a very direct live connection between the PC and the PS3, but at this point you can’t literally ‘see’ the battles and their components taking place from the PC.” This is a bit less exciting technology-wise than how we heard it described on the show floor, but still very cool!
If they can pull this off, it will be amazing. Been keeping my eye on this game since it was announced and I can't wait to try it out.
I agree.What is the release date?
Here's that Gamescom preview where I tell you how shocked I was about a game I didn't expect to be all about. You've been warned. Still with me? Great. Dust 514, a first-person shooter MMO cross-platform experience from CCP Games, is without a doubt the biggest surprise for me of Gamescom. At the end of a long week of previewing dozens of games, I didn't expect to be blown away by the little hyped game from the Icelandic devs at CCP, but here we are.
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Ready for things to get more bananas? Let's say you're on a planet, shooting dudes with your space gun, and you need some assistance. Say, a series of high-powered laser beams from an orbital ship, just for example's sake. You could always ask your buddy who's sitting at his PC playing EVE Online to do just that by sending him the coordinates. And just like that, lasers rain from the sky, destroying that pesky tank that simply refused to stop firing missiles in your direction. That also happens in real-time via cross-platform chat.
Again, if I weren't watching the developers actually do this in front of me, I'd be reticent to point out how insanely impressive it was. But as the dev leading the demo progressed through the map, eventually taking the enemy ship and completing the contract, I found myself more and more shocked. The combat itself looked a bit rough, but the game is still a ways out and, for a game in pre-Alpha, it appeared more than competent, mechanically speaking. And though I wasn't shown in the demo, things will apparently get even more insane with a commander (another actual human being) taking control of the enormous command ship.
If it weren't already clear, I think you should be paying attention to Dust 514 over the next year. Beyond the compelling game, its base-level ties to all things EVE Online are a first in the console market. And with such a low price barrier to entry planned, I have high hopes that it'll bring a sea change in the way gamers see microtransaction-based games.
Missed this update. The developers followed up on their PC-PS3 cross play concept...
Dust 514 preview: Contractual murder:
http://www.joystiq.com/2011/08/20/du...actual-murder/