Yeah I eventual figured that out. The quest menu is frankly terrible for giving directions and priority. The main quest, (which wasn't highlighted in any special way), simply listed “go to war room” as direction. I had no idea that I'd completed it, or frankly what I was doing narrative wise.
It is obvious now where the war room is, but it was completely non-obvious at the time. When that simple instruction actually means “travel to the fast travel marker, open it up, press the non-obvious button to open the world map, select haven, travel to haven, go to the castle then go to the war room” - when the game had only casually introduced the war room several hours before (and I'd completely forgotten about it) and had not directly demonstrated travelling between game areas, then things can get understandably frustrating.
I suspect a big part of the problem is the game has **way** too much filler text, which likely meant I missed some of the more important stuff.
...
I'm really surprised at how janky some of the animation feels, especially during combat and riding the horse. It's strange comparing to BF4, which has exceptional animation. The game in general feels quite rickety, I've experienced quite a lot of bugs and glitches already.
However despite the jank and intense bouts of frustration I am liking the game. The characters are interesting and I have a vague idea of what is going on in the narrative. It feels like they have really tried to create something epic, but just stretched themselves to thin. I respect that. When I'm not cursing and shouting at the TV that is
Even if I'm getting angry with a game at least it is provoking a reaction. Much better than, say, the total indifference I felt playing FC4.
It is obvious now where the war room is, but it was completely non-obvious at the time. When that simple instruction actually means “travel to the fast travel marker, open it up, press the non-obvious button to open the world map, select haven, travel to haven, go to the castle then go to the war room” - when the game had only casually introduced the war room several hours before (and I'd completely forgotten about it) and had not directly demonstrated travelling between game areas, then things can get understandably frustrating.
I suspect a big part of the problem is the game has **way** too much filler text, which likely meant I missed some of the more important stuff.
...
I'm really surprised at how janky some of the animation feels, especially during combat and riding the horse. It's strange comparing to BF4, which has exceptional animation. The game in general feels quite rickety, I've experienced quite a lot of bugs and glitches already.
However despite the jank and intense bouts of frustration I am liking the game. The characters are interesting and I have a vague idea of what is going on in the narrative. It feels like they have really tried to create something epic, but just stretched themselves to thin. I respect that. When I'm not cursing and shouting at the TV that is
Even if I'm getting angry with a game at least it is provoking a reaction. Much better than, say, the total indifference I felt playing FC4.