Dragon Age III: Inquisition. Standard official discussion thread [XO,PS4,PS3,X360]

yeah after reading the game menus slowly i found out that i need to scout first lol.

im playing as mage too. awesome. makes me hope i was buying it on PC and replace the 3D model with Avatar :D
 
Not really enjoying this game much, the interface not as user friendly as it could be and its hard see things on screen at times.... It just feels like a lot of work to get up and running.

I've spent a little more time with the game and it gets better, still feel the menu and interface is more work than it should be but game does improve. I have about 4 hours in now and with customization mainly thru the skill trees the characters and combat become more entertaining. However as I already said it still feels like work going thru gear and seeing who should use what and what should be sold and what should be saved. Movement and map could be better too, it would be nice if you could activate more than one quest at a time by using more color coding to keep more activities current rather than having to toggle.
 
yeah the UI is confusing and i still dont understand lots of them on map, quest, even on character level and equipment.
 
yeah the UI is confusing and i still dont understand lots of them on map, quest, even on character level and equipment.
It's a lot to take in. Get fade step :) Best ability for Mage!

Once you get 10 hours under your belt you will be pro :) but you are right there are so many choices to make, but rest assured it will click and you will do only what you need or want to.

The requisition quests are only to obtain power and power is used to scout areas in the war room. So only do as much as you need if you don't have enough power do more quests in a region, if you have enough power continue on! No need to complete everything you'll have too much power and no where to spend it.

The influence is something else, I believe it could affect dialogue options.

Crafting is something else, you craft smaller parts to modify existing weapons. You gotta find schematics to craft the upgrades and weapons too.

Inquisition perks are helpful be sure to keep deploying your guys at the war room to maximize obtain rewards. It is similar to a mini game, be sure to pick the right person.
 
What is so good about fade step?
Fade step is like blink. Choose the direction you want to go, and hit fade step. It will basically tele-charge you into that direction, and gives you both space and superior kiting abilities as a mage. If you are finding a foe that is constantly charging you down, fade step will give you ample breathing room. It does run on cool down, so anything that can bring it down will increase the number of times you can mash fade step. So far, it has been the ultimate (oh-shit) button that gets you out of any bad situation.
 
You don't receive the reward, not a big loss, I don't believe anything in the war room in terms of side games can affect your storyline

Seems to be the core design philosophy behind this game: just distract 'em with lots of shit that doesn't really matter. Who needs inctricate character builds and lots of meaningful dialog options (anyone remember persuasion and coercion as viable means to conclude quests?) as long as there's a big map with lots of shiny markers on it and plenty of bars to fill.

DA:I is far and away the most Ubisoft game I've ever played, even though it's not even an Ubisoft game. (and yes, I've left the Hinterlands)
 
Seems to be the core design philosophy behind this game: just distract 'em with lots of shit that doesn't really matter. Who needs inctricate character builds and lots of meaningful dialog options (anyone remember persuasion and coercion as viable means to conclude quests?) as long as there's a big map with lots of shiny markers on it and plenty of bars to fill.

DA:I is far and away the most Ubisoft game I've ever played, even though it's not even an Ubisoft game. (and yes, I've left the Hinterlands)

That's a valid concern. As of this moment character dialogue options have been more or less the same. I know that when act 2 rolls around the game takes a swift uptake in story as I am trailing my friends in this regard. But I get the reference to ubisoft style there, there are just a lot of fetch and locate shit for the sake of it. And here's some more mini games incase you are a completionist.
 
Funnily enough, the side quests in AC: Unity are a lot more involved and varied than the stuff you do in DA:I. I think this is a really weird, ill-paced and incredibly disjointed game to be honest. It has your typical Bioware story, but the good stuff is sandwiched in between lengthy and - so far at least - entirely unrelated open world segments with nothing to them but busywork. The tactical combat view has made a return, but it's a pain to use and pretty useless in the rugged terrain anyway. Chances are I'm more likely to fling my arrows and spells into the nearest rocks or trees than towards the enemy when I leave third person mode. The intricate A.I. customization is gone as well, skill trees are incredibly limited (no more awesome cunning builds for rogues, no more healers) and stats are distributed automatically.
The game has adressed the biggest issue DA2 had. It gained a ridiculous amount of superfluous mass. Unfortunately it sacrificed just about everything else to achieve that singular goal. It's Lightning Returns without that game's sense of urgency and intricate combat system. It's a single player mmo.
 
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I really like the game so far, 6hours in. The quests are nice...I also like Hinterlands.

I am still trying to find out a good party setup...iron bull looks cool, blackwall is cool...but which mage is the best healer?

I especially like that there are enemies an areas around which are overpowered for my current level...I like the experience of progress when I can win such a battle later on.

Also, graphics, especially the effects are quite nice.

Only downside so far: three blue screens with crash to playstation menu...
 
What's the blue screen looks like?

Btw I love that the game allows cheap exploits like in destiny.

Attack from weird angle. Lure enemy one by one. Quickly skip then for the next checkpoint (or manual save then teload) much more
 
I am still trying to find out a good party setup...iron bull looks cool, blackwall is cool...but which mage is the best healer?

I especially like that there are enemies an areas around which are overpowered for my current level...I like the experience of progress when I can win such a battle later on.

Also, graphics, especially the effects are quite nice.

There are no healers. Only various potions.
Also, the levels of most enemies are scaled to be roughly in line with your own, so the satisfaction of becoming god-like later on is unlikely to happen.
 
There are no healers. Only various potions.
Also, the levels of most enemies are scaled to be roughly in line with your own, so the satisfaction of becoming god-like later on is unlikely to happen.


In their Vidocs they mentioned they do not scale enemies to your level. So, u can go back and wipe areas like a boss, which were once almost inaccessible to you.
 
In their Vidocs they mentioned they do not scale enemies to your level. So, u can go back and wipe areas like a boss, which were once almost inaccessible to you.

From what I've seen so far (level 12) some enemies, particularly in open non-mission areas, definitely scale directly with you. Level for level.
 
In their Vidocs they mentioned they do not scale enemies to your level. So, u can go back and wipe areas like a boss, which were once almost inaccessible to you.

Well, they lied. I'm level 11 right now, and just about every hostile crawling around the Hinterlands, the Oasis, the Mire and the Coast is level 11 as well (including mini bosses) I believe the big story missions have a fixed difficulty and so do most of the rifts (and possibly some of the unique enemies like dragons, but I haven't encountered any of them yet), but that's it. You can slaughter foxes like a boss, though.
 
That is wierd.That was one of the reasons I bought the game :-/. They clearly mentioned that the enemies stay the same level and u can come back whip them like anything.

BTW< just got a Horse from Dennet....and the game looks damn beautiful !
 
It is weird. It's true, though. Most areas seem to have a set starting difficulty (the undead in the Mire were always around level 12 for example, even though I was at level 6 myself when I got there), and once you've started reaching and exceeding that level yourself, they're being scaled upwards along with your own party. Who knows, mayble the scaling stops at some point. Given the minuscule experience gained from combat enounters, revisiting old areas for the sake of grinding is pretty pointless anyway.
 
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