Dragon Age III: Inquisition. Standard official discussion thread [XO,PS4,PS3,X360]

So I went ahead and bought the damn thing. I can certainly see why people label this as a single player MMO or a ubisoft colletct-it-all hell. While the game certainly has nothing against the likes of Witcher it is still enjoyable, if you dont OCD too much. Combat and level upping pretty meh though, even with specializations.
 
And the A.I. is remarkably stupid. Is it really so hard to code a ranged character in a way that he tries to keep his distance? Sure, mages and archers don't throw themselves right into the middle of a melee brawl. Unfortunately they also don't think it's necessary to back away when the brawl eventually comes to them. I also love it when an archer character uses long shot (damage output of that skill grows exponentially with the distance to the target) right after pulling a target within spitting distance via grappling hook. Stupid Varrik.
 
I've finished, well almost. One more dragon to kill and the games done. All the side quest, shards, rifts, and assorted stuff done, and at a little over 150 hours. A couple of the bugged quests seem to have sorted themselves out which was a blessing. Got that Romance trophy after all! My final character sits at level 23 and I've managed to solo 3 of those dragons now. Who needs a party!!

In retrospect I wish the exploration side of the open(ish) world was a bit more available, it's still disappointing to hit invisible walls and have characters that can rip the ring out of a dragon but seem incapable of climbing over anything larger than a grain of rice. Also the vast quantity of texts that you pick up make the game feel very turgid sometimes, if you needed to get clues from them it would be better. Though I did notice that some extra dialogue options were available after reading certain books and notes but never anything that you really needed to get through any puzzles.

The dungeon elements were all spectacular looking but incredibly empty as well, I guess in this respect Skyrim just knocked the ball out of the field and DA is lacking in that respect.

But it is still a great game but just a little lacking in the actual adventuring\exploration side. The writing is pretty funny and the characters are all pretty believable. I especially liked Dorian, Iron Bull, and Varric. Their conversations and interactions were very entertaining!

*edit*

I forgot to mention that there seems to be a missing area in the Exalted Plains. It shows I've got 20 of 21 areas discovered but there is no 21st. A lot of people seem to have found the same thing to, though there are a few that have a full house listed as well. I guess it's a bug with a location not getting registered when you pass through.
 
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Yes the AI is rubbish and you need to constantly micromanage party members if a fight is hard. This doesn't work well with the UI and the spammy nature of the combat. Party members seem to be happy just right clicking with full stamina bar and abilities off cd.
 
Do any PC players get janky framerates on fast hardware occassionally? The framerate itself stays fairly high, but the game can stutter like crazy in certain places. For the most part it runs great, but some places make me feel like I'm playing on a 6600GT... I have a GTX970. Makes me really want a gsync monitor.
 
I am starting to get the typical open world game feeling...I need to follow now the main missions only. My biggest problem however is that the Knight Enchanter specialisation for my Mage is basically broken in the sense that it is overpowered...I took out a dragon yesterday by myself (my party loves to die)...I don't think it is meant that way. There is no challenge anymore...I hope when I follow the main missions, that they do get tougher, as my level increases relatively...

I could go back of course and use an old save (if I find one) and change my specs...but I really don't feel like replaying everything again. I wished they would also allow to re-spec your specialisation and not only your standard trees...
 
Finished it yesterday. What a massive disappointment. The rave reviews are puzzling to say the least. It's surreal in a Michael Bay taking home a best director award for a Transformers movie kinda sense. The quests are uniformly terrible (the main quests slightly less so), the story barely rears its head and what's there is garbage, the characters are almost entirely uninteresting and dull, combat is a spammy mess, A.I. is awful, and there's just so much pointless crap to collect, and with no place to store it in. I guess Skyhold wasn't quite spacious enough for housing an item chest. It's a big game and it looks rather nice (not that nice though). Can't think of any other redeeming qualities here.
 
I don't have such a big [problem with the quests to be honest...I am just a bit frustrated that a choice you can make gameplay wise makes you God like...I didn't like it in Skyrim where you could level up and be unbeatable...but maybe it is my fault doing to much side missions instead of doing the main missions only...well it is somehow my fault...I'll see what happens when I follow the main missions more now, but this really does push this game from the best game of the year throne for me.
 
It's not your fault. Just as getting bored with the game because you're not leaving the Hinterlands isn't your fault. Keeping the game interesting and balanced isn't your job. It's Bioware's.
 
I don't have such a big [problem with the quests to be honest...I am just a bit frustrated that a choice you can make gameplay wise makes you God like...I didn't like it in Skyrim where you could level up and be unbeatable...but maybe it is my fault doing to much side missions instead of doing the main missions only...well it is somehow my fault...I'll see what happens when I follow the main missions more now, but this really does push this game from the best game of the year throne for me.
I find that lately 'Normal' mode means sure fire progression with a handful of challenges. Hard mode is likely where most players should be playing if they are looking for more of a challenge.
 
I played it on hard. Save for a couple of instances where I had to move my stupid party out of the way of painfully obvious AoE attacks, holding down R2 while circling through abilities did the trick just fine.
 
Hmm interesting. I'm not having similar here. I'm not sure if having 2 warrior rogue Mage is a good composition for running and gunning. Without tactical mode battles usually end with a lot of potions usage
 
Well, it's not like potions cost anything, so what does it matter. Just have a good tank with a shield and a sword in your party and you're basically set. My Cassandra became more or less unkillable after a certain point. I had to suicide once during a dragon fight because my whole party went down except for her. She didn't dish out enough damage to solo the fight, but she just wouldn't die either.
 
I suppose. I generally hate going back for potions. But yea my cass is starting to get unkillable. And my damage output is starting to get good, I don't have to use pots but I am in tactical mode a lot now. I guess it's just my preferred way of playing. Still deciding on what specialization I'm going to go with,
I think rift Mage since KE does sound Iike an OP warrior
 
LOL billy. Well I'm at the point in the game where my war map looks like an eight player game of risk. Suffice to say I'm a little overwhelmed. Having said that though I finally get it. Spent a lot of time just exploring and doing quests and never really gave much thought into the importance of the war room. Taking perks and aiming to make choices based on obtaining more influence increases the amount of perks you will have in the end. I'm not sure how many of them are super useful but I imagine that they all help snowball your progress faster. The crafting game is still a bit beyond me, haven't invested enough time in it to have a plan of action,

I really just got the combo system down last night after my first set of respecs.

To say the least there is a lot of game everyone. It's packed full
of content and quests that IMO much surpass the ubisoft model of just putting content in there. You are the inquisitor you are running an army to put order back into Thedas. The storyline while grand is of course one aspect of that army, he is the villain, but without having the help of the whole army you cannot defeat said villain, it is political in that respect. The war room lets you choose how you gain influence and power in Thedas and the perks and gears and unlocks come as a benefit to your ability to combat for the larger battles.

The hold on power to enter particular zones can be seen as a treadmill sure, but it is still reflective of a real model of what they are trying to portray, which is that you cannot do everything yourself. I just had soldiers build bridges over sulfur pits, make watch towers, etc. equally my spies are scouting, assassinating and recovering objects of importance, and Josephine is creating alliances. All of it from a story perspective far outweighs a lot of other RPGs when you think about how. The dialogue and writing is indeed superb.

If a game like dark souls can be game of the year and coveted for its design, bioware should be given equal credit for not holding your hand here either.

Multiple threads in "leave the hinterlands" is no different than what dark souls does to the player, do you go up or down.

It is up to you to figure out how to maximize this game, combat is clunky, some builds might be OP, but everything else is models things correctly. Resource management in this game while may not be vital to progression especially at easier modes, but is still an aspect that cannot be largely ignored.

At the end of the day I do feel like a leader of an army. Lots of dumb shit you got to handle too, each keep I conquer, each camp I build I do see my power stretch over the lands, that power being fast travel, resting and supplies.

I have high hopes for witcher as well. But Witcher 1 was still terrible and had many quests that had less value to the story. Witcher 2 is a great improvement but once again minor effects on the story after the main arc is chosen.

I get few storyline choices in dragon age, barely if any, but many are minor personalizations but they got the Role Playing part down in acronym RPG. Interaction between party members is unequal. And I do care about some members more than others.

I agree with this game being game of the year.
 
The problem is that there isn't just lots of dumb shit to handle. There's almost exclusively dumb shit to handle, and in terms of gameplay it all boils down running from A to B on a map while killing stuff on the way. And how is the game not hand holdy as hell? Everything is on the bloody map at all times. It's a 90 hour game with 80 hours worth of fetch quests, all of them located in cliched fantasy worlds that are hermetically sealed off from the main quests for some inexplicable reason. The war room is probably the biggest joke in the entire game. It has all the excitement of a free to play title where all you can really do is wait. It also has literally zero influence on how the game plays out. One review likened the feature to running things by Legal. Want to pass judgement on the mayor of Crestwood? - well, you have to visit the war room first. In DA:O, I could have murder-knifed the bastard on the spot. Calling it resource management is really pushing it too, because the in-game resources in DA:I are infinite. This is no XCOM. There are no tough decisions to be made. It's all about being diligent and patient.

At least the galactic readiness in ME3 had an impact on the ending, and in ME2 your knowledge of the team very much dictated the outcome of the suicide mission. In DA:I, nothing is ever really at stake except your own time. Skeletor will go down eventually. (and with the writing quality to match too)
 
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The problem is that there isn't just lots of dumb shit to handle. There's almost exclusively dumb shit to handle, and in terms of gameplay it all boils down running from A to B on a map while killing stuff on the way. And how is the game not hand holdy as hell?
With regards to the map, sure that is hand holding. With regards to the game, the game does not in any way tell you how the game should play out, when to kill things and what order that quests should be completed. Many people got stuck in the hinterlands thinking they needed to clear everything before progressing, hence multiple topics on 'leave the Hinterlands'. How the war room plays out is entirely up to the player, and is imo a large aspect of the game, you don't need to sit at the table waiting for the timers to tick down, they clearly work concurrently while you are away on missions, waiting 13 minutes is about the time I spend talking to my NPCs when I'm in skyhold, 1 hour is when I go out to adventure.

The war room is probably the biggest joke in the entire game. It has all the excitement of a free to play title where all you can really do is wait. It also has literally zero influence on how the game plays out.
Once again see above, it's entirely up to you how to you choose to leverage the war room. Influence is a resource that is highly limited and is directly linked to your inquisitor perks, power not as much, but if you are trying to get certain aspects completed in a specific timing, power can be limited. If you never spent any power on anything other than the main quests you would be able to progress generally with doing minimal side quests. I'm fairly positive that just doing the main quest lines would support you in obtaining your 20 power here and there. It is entirely and completely up to the player if he/she chooses to play out the inquisition or burn through the main story. And once again, Bioware does not tell you what to do in this regard. Many times in the game you are left to discuss leadership over the inquisition with your party members, making choices, and there is a way to fast track through the game if none of this interests you, the game doesn't hold you to it.

One review likened the feature to running things by Legal. Want to pass judgement on the mayor of Crestwood? - well, you have to visit the war room first. In DA:O, I could have murder-knifed the bastard on the spot
Once again, the role playing in role playing game. You are the leader of the inquisition, not Judge Dredd. Passing Judgement has been FAR more gratifying than simply executing someone myself. How many RPGS have you had the opportunity to just make choices on the spot, and how many others have you had the opportunity to be a judge? You may not like it, but it has certainly appealed to the role playing aspect of the game, it definitely suits the environment. I'm not going to disagree with things being clunky, but your preference over just doing things immediately, and having things happen immediately is your preference, and not necessarily 'better'. I like that DA:I has slowed things down, I like that players are not immediately stomp through a storyline. I like that the game makes you read and listen to dialogue so that you have to think even if you don't want to or don't care to. BECAUSE that's exactly what I would expect as being a judge. Due process is not necessarily a terrible thing in games, and most games have removed it entirely.

Calling it resource management is really pushing it too, because the in-game resources in DA:I are infinite. This is no XCOM. There are no tough decisions to be made. It's all about being diligent and patient.
Fair, it's nowhere as meaningful as XCOM. If 'time' was a factor in the war room as it is in XCOM then it would be as meaningful, but then not everyone would experience all the content that the game has to offer. People love to play through the story in that regard.

At least the galactic readiness in ME3 had an impact on the ending, and in ME2 your knowledge of the team very much dictated the outcome of the suicide mission. In DA:I, nothing is ever really at stake except your own time. Skeletor will go down eventually. (and with the writing quality to match too)
I haven't finished the game yet, so I can't comment on the ending, and please no spoilers in that regard. I enjoyed both ME2 and ME3 in that aspect, but ME3 had no impact of time either, and galatic readiness only changed a minor cutscene, the outcome did not change the ending at all. ME2 was interesting in that your party members could die, and I liked that a lot as well. But so far, I'd say the writing in DA:I has been better than both other games, if we are talking about all the dialogue from beginning to end, I think it's pretty unmatched.
 
Sure, Influence is limited. It's also damn near meaningless. There are a grand total of two! perks that are actually worthwhile. As for the whole judgment thing. I'm the Inquisitor. I run shit. Killing the fucker on the spot would have saved me and the Inquisition some valuable time and resources. The problem isn't that I have to judge a person with a douchy hand gesture while sitting on my iron throne. The problem is that it's the only thing I can do. There's no role playing in this role playing game. Unlike the Warden, or Hawke, or Shepard, or the Sprit Monk from Jade Empire, I cannot shape the main character in DA: Inquisition, and I cannot shape the world he inhabits in a meaningful way either. As for whether this all makes sense or not. It certainly doesn't make any less sense then placing a bunch of flowers on a tomb stone in the Hinterlands. I'm supposed to be the most important person in existence. The last hope of every living thing on the planet. I'm also in charge of an army. Why the hell would I ever do anything that might endanger me at all?
 
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