At 25 fps.
Cheers
And what's the frame rate of DVD again?
At 25 fps.
Cheers
Yep.
For instance, you could watch a CG movie on VHS on a decades-old TV and see better visuals than the most advance games. Pixel quality is where it's at, not resolution, IMHO.
Up-scaled graphics are horrible...
And what's the frame rate of DVD again?
The field rate is 50Hz in PAL-land and 60Hz in NTSC-land.
Movies are generally shot at 24 fps. DVD movies for NTSC usually pack fields using a 3:2 pulldown cadence. DVDs for PAL are sped up 4% to match the higher field rate.
You're completely missing the point though. 1080i50, 720p50 and 1080p25 all have roughly the same pixel bandwidth.
Cheers
Not true, depends on the quality of the scaling and how big the difference in resolutions is.
720p to 1080p (2.25 the pixels) should yield pretty good results with decent scaling (like the 360 currently does with its dedicated scaler chip).
Plus, most people can only perceive more detail between 720p and 1080p content when watching on a screens around 50" or larger (from normal seating distances),
You're missing the point, the point was claimed that no one broadcasts in 1080p
I proved otherwise, point proved, case closed.
[...]
In case your HDTV would be doing 4:2:2 chroma subsampling and you would play a PS3/Xbox 360/PC game for example which would render at 1280x720, your HDTV would reproduce color at just 640x720.
In case your HDTV would be doing 4:2:2 chroma subsampling and you would play a PS3/Xbox 360/PC game for example which would render at 1920x1080, your HDTV would reproduce color at just 960x1080.
[...]
I can spot it a mile away on my little brothers 32" TV with his 360, I even tried to see if his TV would do the scaling better and I could still tell.
I would assume that anyone with half decent eye sight would be able to spot the difference, upscaled just wouldn't be as sharp or as clear as true 1080p
What the chart shows is that, for a 50-inch screen ... the benefits of 1080p vs. 720p start to become apparent when closer than 9.8 feet and become full apparent at 6.5 feet. In my opinion, 6.5 feet is closer than most people will sit to their 50″ plasma TV (even through the THX recommended viewing distance for a 50″ screen is 5.6 ft). So, most consumers will not be able to see the full benefit of their 1080p TV.
Clearly no where near native 1080p quality.
And clearly nowhere near the same image. PC with massive anti-aliasing vs 360 without.
Cheers
I do not care one bit about that graph, EVERYONE IS DIFFERENT....
This quote started from Acert93 on other thread
http://beyond3d.com/showpost.php?p=1662636&postcount=310
MS:
Scalable Patent
Subscription Based
Kinect2
look at MS patent
http://www.eurogamer.net/articles/digitalfoundry-microsoft-scalable-platform-patent
At fig 3B, show as 3GPU
at fig 3A, 2GPU
If MS targetting combined OS effort plus extensive RD maybe all leak
are true, MS will have several or different version of xbox next.
the Lowest maybe 2+TF, also MS targetting for 2-3 year of tommorow
GPU design.
It did makes no difference and does not affect the out come of that blur-o-vision upscaled shot.
Here is the PC shot, downscaled to 720 then upscaled to 1080 again
Cheers
Close enough not to be a deal breaker, depending on what you use the power saved towards.
Mandatory 1920 x 1080 buffers would be a tremendous waste of potential when you consider all the different usage scenarios for a console, all the different goals developers might have and and the range of users involved. I rate 60hz above 1080p for most games.
I played Final Fantasy 13 on the 360, with its "720p quality" graphics only displaying at 1024 x 600 (30hz). It was by no means the biggest problem with the game. It was not even the biggest visual problem with the game.