Well, here is what Carmack has to say.991060 said:Ok, thanks for clearing it up.
Now what happens when the framerate is higher than the tic simulation rate? Will the engine interpolate between states, or just give the renderer a "point-sampled" state?
http://www.esreality.com/?a=post&id=530908John Carmack said:The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is.