Reverend said:Have I ever said this game runs well on the 6800U and X800 at 1024x768 with small amounts of AA and AF applied?
great info!
Reverend said:Have I ever said this game runs well on the 6800U and X800 at 1024x768 with small amounts of AA and AF applied?
I'm sure it does. 1024x768.... wow.Reverend said:Have I ever said this game runs well on the 6800U and X800 at 1024x768 with small amounts of AA and AF applied?
Reverend said:Have I ever said this game runs well on the 6800U and X800 at 1024x768 with small amounts of AA and AF applied?
Using FX12? Isn't that what the nv3x path is mainly about? Now the nv3x path is removed, so is the usage of FX12akira888 said:991060 said:Carmack just learned how to use UltraShadow properly?ChrisW said:Would someone like to explain how Carmack can go from stating ATI cards run the ARB2 pathway at twice the speed of nVidia cards to nVidia cards suddenly running the ARB2 pathway faster than ATI cards?
The NV30/31/34 do not have "UltraShadow" technology.
I think we all know how performance was boosted on on the NV3x. 8)
"Jump-up scary".Cryect said:btw hear any info on how Doom 3 actually is gamewise?
Reverend said:Have I ever said this game runs well on the 6800U and X800 at 1024x768 with small amounts of AA and AF applied?
Your guess is as good as mine. Not qualities that developers really worry about, I'm afraid.LeStoffer said:Reverend said:Have I ever said this game runs well on the 6800U and X800 at 1024x768 with small amounts of AA and AF applied?
What is 'small amounts'? 2xAA and 4xAF?
Reverend said:Have I ever said this game runs well on the 6800U and X800 at 1024x768 with small amounts of AA and AF applied?
I was refering to medium settings in Doom3.. Does not this mean that texture compresion will be used while its not being used at high settings?Chalnoth said:Compression artifacts? What does resolution have to do with compression artifacts?
Cryect said:Heh, who's this important person you speak of
btw hear any info on how Doom 3 actually is gamewise?
Doom3 renderer is not capped at 60fps, Doom3 runs at an internal tic simulation of 60Hz. Big difference.991060 said:Another question: Is the graphics renderer in DOOM3 also capped to 60Hz? Or it is the main engine can only calculate 60 different states in one second, but the renderer can output as many frames as it can, even if some of them are identical?
PowerK said:Graphic cards will still render Doom3 as fast as it can keep up.
Ok, thanks for clearing it up.PowerK said:Doom3 renderer is not capped at 60fps, Doom3 runs at an internal tic simulation of 60Hz. Big difference.
Graphic cards will still render Doom3 as fast as it can keep up.
PowerK said:I'm sure it does. 1024x768.... wow.Reverend said:Have I ever said this game runs well on the 6800U and X800 at 1024x768 with small amounts of AA and AF applied?