Laa-Yosh:
> Kick me if you want, but from a distance the Doom3 models look better.
I think it depends on the models. There are certainly models in either game that look better than other. Other than that Doom 3 benifits from an arguably superior and undeniably more vivid lighting model. The same goes for shadows. The moving lights and shadows really makes everything more dramatic, as does the large contrast between darkness and light. In RE the lighting is less accenuated which removes some of the wow factor. I know you're an artist and as such is less likely to fall for cheap tricks but you're also human
The consistent lighting and shadowing in the entire Doom gameworld due to the entirely realtime gfx also plays in Dooms favor. The liberal use of specular highlights is generally also a crowd pleaser.
The relatively high complexity of the RE models mean that they look good both from afar and up close. While they, to some extent, lose the advantage of smooth edges when you get at a certain distance they still maintain a high degree of polygonal detail while a lot of the Doom 3 models shown so far are a little plain. Up close you can see pores, wrinkles, veins etc. on the Doom 3 characters but they also get visibly blocky. Not so in RE.
Mostly I think it's a matter of art direction. Which you like more. The characters in RE are a bit more stylized and while the animation is slightly stiffer than in Doom 3 it's also more over-the-top.
> Also vertex lighting will only get you some ugly speculars and shading
> because of the triangle-based interpolation.
I haven't actually played RE Remake but from pictures and video the lighting looks per-pixel to me.
It would be nice to have some framebuffer grabs to compare with. The video captures from RE make it hard to compare finer details. The tearing from field rendering doesn't help either.
V3:
> Do you think they will add that animation in ?
No idea but you have to consider that the E3 build isn't much of a game yet. I mean you can walk straight up to some characters and they will just stand there doing nothing. If you shoot them from a certain distance they won't react either. OTOH if you go down certain specific paths it seems like you will have every monster in that level on your back.