Yeah I'm evil and fiddled with the Alpha.. I've been doing this since Quake 1, so I see it more as a tradition
ANYHOW, my point is that my Laptop of Doom and it's GeForce2Go ran the Alpha.. well.. double digits FPS, which is pretty decent I spose. I was quite impressed with the visuals and such, but thought "man, I can only imagine how much better this'd look on DX8 hardware!" (as there were quite a few environment/model textures that could have been bumped, yet werent).
That said, my buddy with a GF3 Ti200 fires it up and is totally floored. I got him to take some screenshots for me so I could compare the IQ between the two.
Lo-and-behold, there was absolutely NO difference, WHATSOEVER between the NV1x backend, and the NV2x backend. Does this mean that Carmack is just a miracle worker with NSR/reg combiners, or that the game isn't as pixel shader happy as we all thought?
I know I know this is just an Alpha, but considering the same build was shown at E3, I'd figure there'd be trying to impress, and thus wouldn't show a DX7-class renderer.
I'm webspace deprived, but if someone would like to host the images and see for yourselves, PM me.
zurich
edit: to make this console-forum worthy, I'll just say that because of the above, the GC, RAM limitation withstanding, should be able to run some variance of the D3 engine.
edit edit: forgout about ISP space!
A)
B)
A)
B)
A)
B)
Which is which? One's a GeForce2Go, the other's a GeForce3 Ti200.
I would have included more gameplay comparisons, but our shots totally didn't match up at all
ANYHOW, my point is that my Laptop of Doom and it's GeForce2Go ran the Alpha.. well.. double digits FPS, which is pretty decent I spose. I was quite impressed with the visuals and such, but thought "man, I can only imagine how much better this'd look on DX8 hardware!" (as there were quite a few environment/model textures that could have been bumped, yet werent).
That said, my buddy with a GF3 Ti200 fires it up and is totally floored. I got him to take some screenshots for me so I could compare the IQ between the two.
Lo-and-behold, there was absolutely NO difference, WHATSOEVER between the NV1x backend, and the NV2x backend. Does this mean that Carmack is just a miracle worker with NSR/reg combiners, or that the game isn't as pixel shader happy as we all thought?
I know I know this is just an Alpha, but considering the same build was shown at E3, I'd figure there'd be trying to impress, and thus wouldn't show a DX7-class renderer.
I'm webspace deprived, but if someone would like to host the images and see for yourselves, PM me.
zurich
edit: to make this console-forum worthy, I'll just say that because of the above, the GC, RAM limitation withstanding, should be able to run some variance of the D3 engine.
edit edit: forgout about ISP space!
A)
B)
A)
B)
A)
B)
Which is which? One's a GeForce2Go, the other's a GeForce3 Ti200.
I would have included more gameplay comparisons, but our shots totally didn't match up at all