I always wondered, what does a chainsaw do in Mars?I really like the game. Basically played it all week-end. Graphics are slick, 60 fps feel great and gameplay is fun.
I love how they were trying to make levels non linear, and hide secrets all around. They need to do that more.
I miss weapon reloading though, it brings a small tactic layer and I just love the sounds and animations
Oh and I think I don't want to play another "remote scientific base is invaded by alien/demons/zombies" anymore.
I give this one a pass as it seems to be a reboot, but next time open a portal to the great old ones, bring back hell, put doom guy in the middle and call it Doom Wars
Don't worry it is nothing like Doom 3. I really wanted to like Doom 3 but like you it just bored me, that is not what I was expecting from a Doom game. I tried to complete it about 4 or 5 times over the years and never made it any further than my first attempt.It's just so smoooooth! I want to get this but I fear I'll put it down after a little while like I did with Doom 3, which, as pretty as it was, bored me to oblivion.
play the game, they have a short explanation in itI always wondered, what does a chainsaw do in Mars?
I always wondered, what does a chainsaw do in Mars?
play the game, they have a short explanation in it
although strictly forbidden on the station, the explanation in the weapon note is that apparently there must be an enthusiast at the station who smuggled it in
I always wondered, what does a chainsaw do in Mars?
Without these explanations...or even a proper name for bland avatar character the game has a danger of degenerating into a dumb cartoony shooter that will be quickly forgotten once another dev makes such a game... Dead Space was kinda there.
Thing is that this dumb cartoony shooter is helluva smart with its wonderfully interlocking gameplay systems. From the way the glory kills keep the pace going to the way weapons compliment each other. From the runes you can use to tailor the game to your needs to the exploration that actually demands very keen observation from the player for once - It's an incredibly tight package. And while the surface level story telling is your usual follow-the-macguffin plot leading you from one encounter to the next, the game does some fairly neat things to breath some life into the Doom Guy himself. And it does it all via some wonderful first person animations. It's not full of light-hearted banter, but it's got the interactive parts down like few other games. Quite frankly, I don't think many devs have the skills to craft such a game now these days. That and/or a publisher who'd let them do it in the first place.