I know, but I find tentacles scarier than demons and it seems like the Quake 1 universe is done & forgotten, so let me dream & have both of them in the sequel
It's really smooth, maybe due to motion blur & high FPS (and maybe no bobbing head)
Is there any info on the engine, is is using megatexture, if yes, what's new inside it ?
Is the rendering core completely new ?
Why is nobody interviewing Tiago Sousa and id software about it ?
I want slides with tech words, cool tech and some preview of what's to come !