@DSoup Maybe there is some acclimatisation but it depends on the game really, and also if someone is acclimatised to high end PC gaming.
For example I can't tolerate games like Wipeout Omega, GT, Devil May Cry or fighting games running below 60fps at all. The DmC reboot at 30fps lacked in flow compared to the buttersmoothness of Bayonetta and DMC4.
Games that rely on superfast reflexes and flow just don't feel the same. The gameplay is totally transformed to the worse at low framerates.
On the other hand games like Uncharted 4, God of War, Spiderman and the Last of Us 2 were so well made, and had such a stable performance, that more than compensated for the 30fps experience.
There was no comparable game on PC, even though PCs had their own selection of super detailed games.
And there is also another phenomenon that makes some 60fps (or higher) games, have some uncanny valley feel.
In a lot of games some animations seem to have been created with lower framerates in mind, in both cutscenes and gameplay. Their smoother framerates seem unnaturally fast, strange and weightless, whereas in some other games that framerate works perfectly running 60fps or above. I get that a lot with Horizon Forbidden West's and FF7 Remake's cutscenes. They look weird. But MGSV's and Tekken 8's cutscenes are looking very natural.
On the subject of acclimatisation, there are many people who tent also to get so much used to super smooth framerates, that they can't appreciate what's actually presented on screen and how good a title is in terms of gameplay.
A good example of this was DriveClub. The game is obviously stable 30fps. Technically it is a huge achievement even by today's standards, with tons of subtle details and crazy whether simulations being calculated in real time. But I remember the title being trolled by PC enthusiasts as being a 24fps/choppy framerate title, while there was no racing title on PC that competed head on head in terms of visual and technical achievement at the time of release. The acclimatization to higher framerates played it's role there.
Of course it is only expected that a console would start straggling at it's final years. 6-7 years in the market, with architecture usually based on something slightly older, is bound to show it's age. PS360 was struggling a lot more with framerate and resolution than PS4/Xbox One did. And I would say that the PS4 ended much more gracefully than PS3 did. PS4 still got butter smooth titles like Doom Eternal and Resi2Remake running at 60fps, and highly detailed games like GoW and TLOU2 running at stable 30fps. But I would say the consoles during their first and mid years are performing at a level that is considered outstanding and diminishes as time passes in general which is pretty normal.