I believe 2012 will have the same process nodes available as 2013 (28nm shipping early 2012).
Available != mature, or even usable at the level of manufacturing required for a console. Could they even find enough die space in 2012?
I believe 2012 will have the same process nodes available as 2013 (28nm shipping early 2012).
Shipping, yes, but in what volume and with how complex chips? Also didn't TSCM start producing 90nm stuff a couple of years before last generation launched?I believe 2012 will have the same process nodes available as 2013 (28nm shipping early 2012).
Available != mature, or even usable at the level of manufacturing required for a console. Could they even find enough die space in 2012?
Yep, its all about the money. But these companies have to have a long term outlook and neither MS nor Sony can be confident that the next gen will produce comparable or better results of this gen off late starts.
The PS3 isn't the PS2 so the PS4 won't benefit from having a dominant predcessor. If the 360 and the Wii can pull Sony from a 70% marketshare to less than 30%, there is no telling how much MS and Nintendo can strip from Sony in the next generation.
While the 360 of late has given the type of performance MS has been wanting from its console endeavor, there is no guarantee that MS can afford to launch later than Nintendo and simultaneously with the PS4 and still have comparable or better sales than the current generation. Nevermind last out the gate. Whats the point of driving an extra billion or two in 360 platform sales if MS ends with a Xbox720/Loop with losses similar to Xbox1 because they rest on their laurels and accepted a late launch.
Its not a good ideal to kill the potential of future generations in an attempt wring out every last drop of profit from the current gen.
Neither, MS nor Sony are going to be first out the gate.
Its easy to dismiss the Wii-U 2012 launch as something that won't bother Sony or MS in the long run. But the same could of been said of the 360 early launch and people were pretty dismissive of Nintendo's chances last gen.
Furthermore, your assertion that only companies in bad positions do early launches or maintain short generation cycles is false. The Sega Genesis launched into markets just 3 years after Sega launched the Master System into those markets. The Sega Genesis ended up being Sega best selling system while the Master System wasn't discontinued for another 3 years in the US and another 6 in Europe and sold into Brazil until 1998.
If MS launches in late 2013 it will be the longest time (8 years) between console (of note) launches ever, if I am not mistaken. Nintendo waited 7 years between the NES and SNES launches in Japan but for the US and EU that period was shorter.
I never said it's not an advantage, but the facts show launching first doesn't equate in itself to success. Hence the pursuit of being first isn't in itself an important one.
Every single one of them if they used that time to design and build better systems.
Except a DC designed to be launched later would have been a better system and more competitive...
Bad example. PS3 was delayed due to BluRay. Sony gambled on a tech's availability. They also expected 60nm to be available at launch. If XB360 had launched a year later, MS could have produced the components cheaper and put in extra RAM say for the same launch price, or launched much cheaper (although launching cheaper would probably backfire and give an impression of cheapness and inferiority). XB360 with 1GB RAM would have nailed PS3 in a way Joe Gamer would notice. They would have also been able to design a better cooling solution.
Yep. I've already said as much.
No, but every time a contrary argument is raised, you go back to first-launch advantage.
Why does it have to be? That's what you haven't answered. What will launching a year ahead of Sony actually get MS? There rest of us are saying there are several options open to MS. You are saying they have to launch first. Although I accept launching first can bring advatanges, they can be offset by spending more time, so I don't see this requirement to launch first that you do. It's just an option, for a company juggling several different products and services that they need to also invest in.
You know, I can present this a different way. Launching 2012 gets MS an advantage, right? So the answer to this poll from every logical person should be 'yes' - there's no reason not to do the thing that gets the advantage. So we all accept we need a 2012 launch, and the poll vindicates that. Now, what about RAM? Create a poll "should the next XBox launch with 4 or 8 GBs?" 8 GBs would give them an advantage, so logically everyone should say 'yes'. Another poll - "should MS console be cheaper than PS4?" Definitely, as that'll give a sales advantage, so we vote 'yes' on the one too. "Should MS launch with a more powerful GPU?" 'Yes'. And you'll find that the answer in isolation to every advantage-giving option is 'yes', but clearly that's not possible! So instead of taking one aspect in isolation and trying to make an argument for it, instead look at the big picture and choose where MS should prioritise:
Launch a year earlier
With improved Kinect as standard
With unified online platform across all devices
More power
More RAM
SSD instead of HDD
Cooler and quieter
Portable
Cheaper
Where does your early launch fit in with all the other options (plus whatever more people can add) and why? What sort of dollar-figure advantage could one attribute to launching early and how is that better economy than investing elsewhere?
+ most multiplatform games would probably not have done anything special for PS3 with the extra RAM as they will still have to work on the lower-specced console as well.If Sony had waited an extra year and launched with a $400 price tag and 1 gig of ram then only thing that would of happen is that the 360 and Wii would of shipped an extra 10-12 million consoles in their first and second year and they would of become more entrenched with developers and publishers.
Right. No-one knows who's running. Is it better to turn up early and get a head start, or turn up later having spent more time training? That question can never be answered until after the race has begun and been going a good while!This is no different than a foot race and given a head start. While it may not be a given that a headstart automatically equals you crossing the finish line first, it does gaurantee that you will finish much closer to finish line at the end of the race. Thus a headstart is always important unless you know for absolutely sure that the advantage given to your competitor is easily one you can make up and still cross the finish line first.
The problem with the console market is that no manufacturer has the ability to reliably determine whether or not a competitors is easy to overcome especially for next gen where your two competitors are coming off last gen with the top 5-6 consoles of all time.
I never suggested that. Sony were already later. Another year wait would have been too long. But what if MS had launched the same time as PS3 only with 1 GB RAM; what would the outcome be then (we can of course only guess). My PS3 case was where hardware design and price are more important than release date, and a better designed PS3 launching a year after 360 with a better GPU, and lower pricetag or maybe more RAM (either or, not both) would have done much better than the current PS3 (possibly. No-one knows and it's all pie-in-the-sky guesswork). Or the other option, MS launch a year later than they did with XB360 and produce a more reliable system that didn't cost then the earth and had twice the RAM (or some other advantage). Hell, launching a year later with a working system would have saved them $1 billion. An economic case would need to be made with the amount of market that billion gained them and that it was a sound investment. Yes, there is an economic case, but impossible to prove.If Sony had waited an extra year...
No, I don't. I've said it has advantages.eg.You seem to dismiss that there exist disadvantages of delaying a launch.
I even presented a list of factors MS can choose from to gain the best advantages which was headed by launching first. It's telling that no-one wanted to try and prioritise that list, but still will discuss one option in isolation.Me said:Wii proves that first-launch doesn't win the generation (once again), but XB360 shows launching first can help grow your market, as 360 is much bigger than XB was
1) Launch a year earlier
2) With improved Kinect as standard
3) With unified online platform across all devices
4) More power
5) More RAM
6) SSD instead of HDD
7) Cooler and quieter
8) Portable
9) Cheaper
Who are "they" and how complex chips and how many of them are we talking about?28nm is the best we can hope for in the 2012-2013 timeframe and they are shipping silicone at that node as we speak.
Who are "they" and how complex chips and how many of them are we talking about?
Yeah I've read that report but it doesn't really tell us anything useful.TSMC as reported below.
Furthermore, a year doesn't garuantee anything. Its been decades since a launch of a console that held the title of most technologically advanced and market leader. Tell me what an extra year bought the Nintendo's GC. Its was more technologically advanced and had a visual improvement over the PS2 that was readily apparent. You can say the say with the Xbox but Nintendo was a known capable producer of consoles. Its didn't come with the reservations that comes with a release of a console from a new manufactuer. But it got outsold 6:1 by the less advanced PS2 and is of now the worse selling Nintendo console ever. We're in the middle of a gen where the market leader hardware wise wouldn't be certified current gen if we labelled generation based on hardware performance instead of by year launched. A hardware advantage doesn't win market dominance.
(On PS3′s price) "It’s probably too cheap."
(On PS3′s price) "We want consumers to think to themselves ‘I will work more hours to buy one.’"
(On PS2′s tech) "Same interface. Same concept. Starting from next year, you can jack into The Matrix!"
Yeah I've read that report but it doesn't really tell us anything useful.
Again, I'll remind people that 90nm was in "volume production" by TSMC 2 years before PS3 release and still they had major problems and RSX was closer to 110nm than 90.
TSMC’s 28nm process offering includes 28nm High Performance (28HP), 28nm High Performance Low Power (28HPL), 28nm Low Power (28LP), and 28nm High Performance Mobile Computing (28HPM). Among these technology offerings, 28HP, 28HPL and 28LP are all in volume production and 28HPM will be ready for production by the end of this year.
TSMC's first 65nm "Nexsys" technology, due to enter production in December 2005, is optimized for low power. A high-speed version would become available in 2006, followed later in the year by a general-purpose 65-nm process, TSMC said. A version employing silicon-on-insulator technology and an ultra-high-speed version would then be introduced in 2007.
What does 65nm has got to do with it?
I was kind of trying to claim that even after TSMC had had 2 years of mass production experience at 90nm both consoles still had yield problems.The point is what other node would they use? You keep saying they waited 2 years and shipped on 90nm. What else would they do? MS ship xb360 a year earlier in 2004? ??
I was kind of trying to claim that even after TSMC had had 2 years of mass production experience at 90nm both consoles still had yield problems.
Yeah I've read that report but it doesn't really tell us anything useful.
Again, I'll remind people that 90nm was in "volume production" by TSMC 2 years before PS3 release and still they had major problems and RSX was closer to 110nm than 90.