What do you think it was the betters but unused old chips features that would change the 3d realtime graphic rendering on pc gaming if supported by sw house or api's?
I'm referring for example to the Truform in hardware technology or the per pixel shading functionality of the NV15, and why not the Tbuffer VSA100 technology.
What was they capable of?
Bye
I'm referring for example to the Truform in hardware technology or the per pixel shading functionality of the NV15, and why not the Tbuffer VSA100 technology.
What was they capable of?
Bye