marconelly! said:Yeah, that's what I thought. I always assumed PS3 would use some kind of EDRAM too, so I couldn't understand why DemoCoder seems so staunchly opposed to that, when Xbox 2 already seems to have simillar memory configuration.think Marconelly meant the UMA/ system RAM bandwidth but I maybe mistaken.
version said:
1. The nVIDIA royalty for the PS3 per unit is under $5.
2. The PS3 will be released in 2006.
Are you sure you're not confusing revenue and profit. PS3 royalty is pure profit. Xbox included the cost of the chip which Nvidia paid for.Pozer said:1. The nVIDIA royalty for the PS3 per unit is under $5.
2. The PS3 will be released in 2006.
Thats hilarious so Sony/Nvidia would have to sell around 60 million PS3s to make what the made off the xbox gpu, which was estimated at around $25-30 I believe..(60 mill is very possible too if it spanks x2 in power and marketed right). Wonder why they claim the xbox deal wasn't profitable for them. Probably had to allocate less engineers. Wonder what they got for desinging xbox mainboard and MPU other than PC distro rights. Interesting..... thinking out loud again......
3dcgi said:Are you sure you're not confusing revenue and profit. PS3 royalty is pure profit. Xbox included the cost of the chip which Nvidia paid for.Pozer said:1. The nVIDIA royalty for the PS3 per unit is under $5.
2. The PS3 will be released in 2006.
Thats hilarious so Sony/Nvidia would have to sell around 60 million PS3s to make what the made off the xbox gpu, which was estimated at around $25-30 I believe..(60 mill is very possible too if it spanks x2 in power and marketed right). Wonder why they claim the xbox deal wasn't profitable for them. Probably had to allocate less engineers. Wonder what they got for desinging xbox mainboard and MPU other than PC distro rights. Interesting..... thinking out loud again......
I don't know, but as that's a non-recurring cost it probably isn't included in the less than $5 per chip estimate. There probably would have been the same type of non-recurring payment for Xbox too.a688 said:How much is nVidia getting paid to modify their chip for the PS3?
Isn't it the same situation with ATI? How many GPUs with EDRAM have they made?It's because NV GPUs are typically without eDRAM and the Sony and NV deal was assumed to be made just recently.
1, at least.marconelly! said:Isn't it the same situation with ATI? How many GPUs with EDRAM have they made?It's because NV GPUs are typically without eDRAM and the Sony and NV deal was assumed to be made just recently.
That's a huge news! any link?one said:BTW, it was almost confirmed that the PS3 GPU has eDRAM by the Nikkei Microdevices magazine. The Cell will be produced in the 90nm SOI process and the GPU will be produced on bulk-silicon with eDRAM. The mass production is well on schedule, apparenly.
No link The magazine homepage is here but doesn't contain it.nAo said:That's a huge news! any link?one said:BTW, it was almost confirmed that the PS3 GPU has eDRAM by the Nikkei Microdevices magazine. The Cell will be produced in the 90nm SOI process and the GPU will be produced on bulk-silicon with eDRAM. The mass production is well on schedule, apparenly.
How do you know then?one said:No link The magazine homepage is here but doesn't contain it.
The real question is...what is GPU transistors count?How much eDRAM can they put on the 90nm process, anyway?
marconelly! said:Isn't it the same situation with ATI? How many GPUs with EDRAM have they made?It's because NV GPUs are typically without eDRAM and the Sony and NV deal was assumed to be made just recently.
I guess if the EDRAM is the way of the future, they will both have to switch to it eventually. Also, as far as I can see, that kind of change cannot be gradual, so saying that they never did it before doesn't add much to the argument (at least it seems that way to me)
one said:No link The magazine homepage is here but doesn't contain it.nAo said:That's a huge news! any link?one said:BTW, it was almost confirmed that the PS3 GPU has eDRAM by the Nikkei Microdevices magazine. The Cell will be produced in the 90nm SOI process and the GPU will be produced on bulk-silicon with eDRAM. The mass production is well on schedule, apparenly.
How much eDRAM can they put on the 90nm process, anyway?
more is better, if all the architecture is well balanced.Shifty Geezer said:How many pixel pipes are needed?
WhatHow many effects can one actually have before they become unnoticeable?
Most GPUs work in quads (2x2 pixels), quad are assigned to different primitives and tiles of the render target, so in the common case all the pipes should be active most of the time.Can any describe a situation where 32 pixel pipes are going to be fully active?
I think it's more likely they'd follow a more recent GPU memory design then GS, if they followed any of their own at allnAo said:If they follow the same route as PS2 with GS I expect textures to be uploaded on GPU edram, even if it would be nice if the GPU could texture even from external memory.
I guess if you're a fan of shadow volumes and postprocessing fun, you'd probably want more lighter pipes.Dunno what are the opportunities to have a few of fat pixel pipes with a lot of ALUs per pipe or more light pipes...