http://www.gameinformer.com/News/Story/200610/N06.1003.1502.05105.htm
Game runs on codemaster's "neon" engine.
Sony is actually working with codemasters to better the engine for the PS3 hardware (no worries though, the game/engine will appear on 360 as well).
Game runs on codemaster's "neon" engine.
DIRT is being built with Codemasters’ new NEON next generation engine. This engine will provide the basis for the physics based environments, damage system, and a new wind system. Wind will be a new factor affecting not only vehicle performance, but track particles, flags, and foliage. Since wind will be randomly generated for each track, it should be interesting to see how this will affect handling and race times.
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Cars will crumple and be able to wrap around objects, so going off the road and into a tree will severely debilitate your ride. Scraping up against a canyon wall will scratch your vehicle’s body down to the metal or carbon fiber. All of the environmental track elements, from the potholes, manholes, and bumps are all physics based. Even the trees will be modeled down to their leaves, with soft shadows and specular shading. If everything comes together as promised, DIRT could be the most beautiful rally title ever created.
Sony is actually working with codemasters to better the engine for the PS3 hardware (no worries though, the game/engine will appear on 360 as well).
^Taken from PSINext (thx to yoshaw).Explains Chesire: “We looked at the middleware solutions we could use - we had no axe to grind, frankly, and just wanted to find the technology we could have ready for th next-gen so we weren’t left catching up in ten years’ time. We looked around at the Renderwares and the Unreals, but nothing really fulfilled our requirements – specifically for the PS3, anyway.â€
So what do you do when your ideal platform is PS3? The answer is to speak to Sony. And together, Codemasters and Sony have come up with another answer: Neon.
A new next-gen engine built from scratch over the past year and a half, it’s been a significant investment – and is a new tool with an unique and
interesting backstory. “Sony knew early on that it was going to be hard to get the very best out of the PS3 early on, so the Japan office commissioned a team in Europe to start devising new technology and tools,†says Cheshire.