On Volta? or some other hardware?Its all real time (except the deep learning training, which is obviously done offline, tho the inference is real-time), Johan and Colin will be piloting live on Wednesday, if you need more than my word
In the video description it says this:Not sure what the HW at the show is tbh and if I did I probably couldn't say. But i've run it on a laptop with an NV chip, so it doesn't need any newish stuff. Though obviously performance etc. will vary.
So it's safe to assume it runs faster on a Volta.'PICA PICA' is a demo and experiment using SEED's 'Halcyon' research engine and Microsoft's new DirectX Raytracing API to do real-time GPU raytracing on Nvidia Volta GPUs.
I put a quote in the other Nvidia threads where an Nvidia person mentions there is hardware in Volta that accelerates Raytracing but would not explain that aspect any further, they also expanded how they can utilise less rays with the Tensor Cores and Deep Learning; de-noising/reconstruction filters something like that.In the video description it says this:
So it's safe to assume it runs faster on a Volta.
This one -at least- is presumably rendered in real time, it's from Remedy with NVIDIA/Microsoft collaboration:
...
This one -at least- is presumably rendered in real time, it's from Remedy with NVIDIA/Microsoft collaboration:
Screenshots from Remedy Entertainment's real-time ray tracing tech demo running on their Northlight engine, made possible by NVIDIA RTX Technology, Microsoft’s DXR API, and a Volta-architecture GPU
https://www.geforce.com/whats-new/articles/nvidia-rtx-real-time-game-ray-tracingNVIDIA RTX tech demos, powered by Volta-architecture GPUs, will be unveiled by 4A Games, Electronic Arts, Epic Games, Remedy Entertainment, and Unity this week at GDC 2018.
hmm, it's great to see all these full real-time demos.
I am hoping to see the 'hybrid' demos
ideally running on older hardware and to see if DX R API helps solve some rendering challenges within rasterization