DirectX Ray-Tracing [DXR]

Discussion in 'Rendering Technology and APIs' started by OCASM, Mar 19, 2018.

  1. Shortbread

    Shortbread Island Hopper
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    Heinrich4 and eloyc like this.
  2. SlmDnk

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    I know this is a DXR thread but due to the latest GeForce driver release, Quake 2 Vulkan Path Tracer now works on GTX cards as well.

    http://brechpunkt.de/q2vkpt/
     
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  3. Rootax

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    Do you think AMD will follow soon ?
     
  4. A1xLLcqAgt0qc2RyMz0y

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  5. Unknown Soldier

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    Well if rumours are to be believed.
     
  6. iroboto

    iroboto Daft Funk
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    Yes.
     
  7. Shifty Geezer

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    AMD are going to have DXR acceleration of some form just like they have hardware support for the all the other DX features.
     
  8. Alessio1989

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  9. MfA

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    He can't occlusion cull during the BVH traversal though, he has to build a list of every bounding volume hit before he can start doing triangle intersection tests ... that's a bit shitty for large scenes.
     
  10. Alessio1989

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    I guess there a tons of way to remedy to it.. Clustered shading anyone?
     
  11. A1xLLcqAgt0qc2RyMz0y

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    Ray Tracing On Nvidia’s Pascal Architecture, Benchmarked

    https://www.tomshardware.com/reviews/nvidia-pascal-ray_tracing-tested,6085.html

     
    Heinrich4, OCASM and jlippo like this.
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