With DX12 the Xbox will perform extremely well for us.
With the upcoming imminent patches it's already much better.
http://forum.projectcarsgame.com/sh...ame-rate-issue&p=937108&viewfull=1#post937108
With DX12 the Xbox will perform extremely well for us.
With the upcoming imminent patches it's already much better.
I thought it was linked to wddm2.0? I know we have had this exact discussion somewhere on these boards whether XBO could do dx12 without w10. But I don't think we as a board came to consensus on it. There were definitely points on both sides. I think it requires it lol. But who knows I could be totally wrongDirectx12 could come to XboxOne sooner though.
The OS is delivered with the game, as the whole game is a virtual machine image. So win10/DX12 could come with any game, but I doubt it would before Microsoft makes it official. This is also why they can change the system-OS without affecting any old game. It is all just virtualized.I thought it was linked to wddm2.0? I know we have had this exact discussion somewhere on these boards whether XBO could do dx12 without w10. But I don't think we as a board came to consensus on it. There were definitely points on both sides. I think it requires it lol. But who knows I could be totally wrong
This guy also says: "It gives us more control over multi-threading which in turn has less CPU overhead. Our engine is massively multi-threaded.
The render team can talk more on the technicalities as it's rocket science to me."
Assuming that he is right though for the sake of it, then it would confirm PCars runs GNMX, which is Sony's path for easy DirectX ports ...
Ian Bell said:Also, and less impressively, the 5ish% improvement we've found on Xbox One also adds a little to PS4.
Random Guy said:Can you at least say whether the PS4 is using 6 cores or more?
Ian Bell said:We're using every core
You'd consider a 30% pay rise a modest increase? 30% less revenue in a year a modest decrease? 30% faster on your personal best lap time a modest improvement? You're a difficult man to please! (Now substitute those 30% with 100% as per your notion of doubling being modest!).I see folks using Phil Spencer's comments regarding modest gains the bone from dx12 as being modest as a reason that the project cars gains of 30-40% can't be true. That is nonsense. 30% is the very low end of modest at best. Even 2 x performance would still be modest gains.
From my understanding you can use both within the engine/game and move into GNM only for the parts you need, when porting from a DX base pretty much everyone will want the speed GNMX brings to get it up and running as it emulates the DX path process.Hmmm. Not sure. I've been posting less because I've finally learned my lesson as to what was said earlier which is deciphering the truth from a long list of telephone is like looking to make gold from copper and bronze.
Without a proper source to be believed, we are just left with guessing. I do not see why PCars would be running GNMX to be honest. They wrote earlier in that thread that their render team is amazing and they have really spent a lot of time optimizing the game for all platforms. GNM seems like a simple and obvious win but I could be wrong. They do cite that there is so much more that could be done with their platform. But I am thinking they are referring to async compute.
I'm going to put myself out here a bit, I'm probably not perfect on what I'm about to say, but I think this is along the right lines of it.Eh, DirectX on Xbox has never been just DirectX save perhaps on the original one. 360 already wasn't drawcall limited at all, for instance.
Even 2 x performance would still be modest gains.
Yes, this is my understanding too.From my understanding you can use both within the engine/game and move into GNM only for the parts you need, when porting from a DX base pretty much everyone will want the speed GNMX brings to get it up and running as it emulates the DX path process.
But by using the lower API you get more peformance but this comes with more time,code practise etc so like most will be a case by case basis.
Probably 10 to 50 percent depending on title. Could bound games will obviously be the ones at the high endWhat kind of an increase are you expecting from DX12?
I thought it was linked to wddm2.0? I know we have had this exact discussion somewhere on these boards whether XBO could do dx12 without w10. But I don't think we as a board came to consensus on it. There were definitely points on both sides. I think it requires it lol. But who knows I could be totally wrong