Some captures from the video.Square Enix's DX12 Realtime demo:
nvidia is a mafia. Also they embed their people into gamedev teams.What I find kind of strange is that AMD contracts with Sony and MS hasn't produced any halo like affect in the PC space. I would of thought that any console port into PC space would be dev'd and demoed with AMD based machine. But this is the second time, I've seen someone making noise over a DX12 port of their title and demoing on nvidia based machines. The first was MS and forza.
nvidia is a mafia. Also they embed their people into gamedev teams.
- We stated that high numbers of AI could cause CPU bound scenario's on XB1 and we used the 7th core to eliminate these cases.
I don't know the answer to all your questions - but I can assure you its not DX12. They are still discussing whether the engine will move to DX12.I dont get this quote...presumably this is in relation to PS4 right? Since doesn't the X1 always have lower frame rate than PS4 in this game? Since PS4 has lower CPU clock, and by all accounts 6 CPU's available, I dont understand. Was thinking maybe Cars was developed under still draw call hindered, pre-DX 12 XO SDK?
Revisiting the DF interview with the Metro devs on Redux (sorry on mobile so no link) where they explained that some things a literally were a million times slower on Xbox One. If there are still overheads like this (albeit improved) then even with a higher clock they may be running up against the CPU budget.I dont get this quote...presumably this is in relation to PS4 right? Since doesn't the X1 always have lower frame rate than PS4 in this game? Since PS4 has lower CPU clock, and by all accounts 6 CPU's available, I dont understand. Was thinking maybe Cars was developed under still draw call hindered, pre-DX 12 XO SDK?
Brought from the gamin journalism thread..."SMSrenderteam" (developer of Project Cars)
I dont get this quote...presumably this is in relation to PS4 right? Since doesn't the X1 always have lower frame rate than PS4 in this game? Since PS4 has lower CPU clock, and by all accounts 6 CPU's available, I dont understand. Was thinking maybe Cars was developed under still draw call hindered, pre-DX 12 XO SDK?