Phil Spencer agrees with the article linked below, and he says that Xbox One games must be written on DirectX 12 to benefit from it.
http://www.littletinyfrogs.com/article/460524/DirectX_11_vs_DirectX_12_oversimplified
http://www.paradiger.com/xboxs-phil...-written-for-dx12-to-benefit-from-advantages/
http://www.littletinyfrogs.com/article/460524/DirectX_11_vs_DirectX_12_oversimplified
http://www.paradiger.com/xboxs-phil...-written-for-dx12-to-benefit-from-advantages/