Direct Feed Heavenly Sword Screens (E3 build).

Finally, SOMEONE FINISH THIS SENTANCE : HEAVENLY SWORD LOOKS GOOD TO ME BECAUSE ___________________________________ .
It doesn't have infinite detail but it has enough of the polys and textures for me. Especially the animation does it for me, that gif looks amazing. And don't hold it against people for not explaining in detail why they think it's pretty. I'd imagine for most this would be explaining what to most is the obvious. The game is just pretty. It's the overall package. It's like a pretty girl. There's just something about their bone structure, skin, and hair that overall makes a girl so pretty. :smile:
 
It doesn't have infinite detail but it has enough of the polys and textures for me. Especially the animation does it for me, that gif looks amazing. And don't hold it against people for not explaining in detail why they think it's pretty. I'd imagine for most this would be explaining what to most is the obvious. The game is just pretty. It's the overall package. It's like a pretty girl. There's just something about their bone structure, skin, and hair that overall makes a girl so pretty. :smile:

I can pick out what I like about a girl, facial features and such. We, as humans, form a general opinion from what we experience, but one can also break it down into fine details.

To me the game isn't pretty. I have placed many nitpicks, but I don't even really like the artistic direction either.

The best that could be said for it, IMO (and mind you, I'm going farther than any of the fan.boys here that attacked me by saying it), is it has a very comicbook style. The hair reminds of of an Aeon Flux sort of thing, and the God of War type action reminds me of a comic too. But it doesn't do enough for me to make it appealing.
 
Why are people saying it looks like crap? Need i remind the haters that these shot's are from the E3 BUILD :rolleyes:
 
Why are people saying it looks like crap? Need i remind the haters that these shot's are from the E3 BUILD :rolleyes:

agreed. not saying the e3 build looks bad or anything, the game looked amazing at e3. but its just telling that the game should be improved much since then. :)
 
JigenD...

I am not as technical as you but I like Heavenly Sword. I have played some of the Xbox 360 games you mentioned but only on demo booths. ;)

To me, HS looks good because of the animation, and the overall presentation. I also like the flowing hair, dress and of course the legs (yum !). The environment seem alive to me in motion. The only 2 things I can complain for the arena level is the enemies look generic (but then so does every WWII game), and also the blurness that Laa-Yosh highlighted a few posts earlier.

All you have pointed out so far are the technical correctness and sophistication of the rendering engine. I am not sure they are noticeable during gameplay. If they decide to use hi-poly models for everything, the animation and gameplay may suffer (fewer enemies). I'm buying a game, not a poster.
e.g., Does all your highlighted games animate so well ? Do the actions cut over smoothly ?

1. The main character's hair and face look very bad, her hair is all jaggy, and completely unnatrual, her face looks too flat and 'textured'

Her flowing hair makes Nariko stands out. I have seen hair that looks more like dried paintbrush or some sort of veil over the head in the other games you highlighted. I prefer this one. It can be better, yes, but as it stands... it is good enough for me.

2. Lots of low resolution textures, the shields, the objects, the armor of the enemies, and everything overall. If this game were on the scale of Oblivion it'd be acceptable, but all the shots have only shown a single arena, which would allow you to texture pretty much everything beyond the point of seeing texels.

I don't understand.

Are you comparing Oblivions in a large area with HS in a small area ? You should compare apples with apples. There are outdoor environments in HS too.

Assuming Oblivion in a closed area, how many enemies are on screen at the same time, and how many of those objects react with your movements ? How natural is the animation ?

3. Low polygon models, the helmets of the enemies for example, made out of just a couple polygons, looks horrible.

4. Shadows look like a texel shadow, very blotchy, looks bad to me, especially when you have shadow and then flare right next up to one another.

5. The Soul Calibur esque weapon 'beams' look really bad, they're not made of enough polygons and really shouldn't be in the game at all (they look bad in general, and a better effect could be done with higher levels of motion blurring.]

Actually these are superficial to me. I don't even see them until you point them out. Similarly, it seems that I can see other good things about HS that makes it beautiful, but you cannot.

Show me something that emits the feel of HS and then show me they do these things you highlighted better. It's all about balance. I think HS did the right thing (so far).

EDIT: Now that I think about it, the arena level also switches camera view based on the moves, and cut over to scripted sequences to continue the story very quickly but smoothly (e.g., In the middle of the fight, the mini-boss asked his minions to volunteer themselves to join the fight). All these also give a cinematic feel to the game.
 
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Okay, HS may not be awesome in the graphic department in comparison to other games...But (here's the important part) does it need to be? What makes an awesome game isn't how many polygon can you push, or how the size of the textures, but what constitute an awesome is a good enough graphic, good enough art/style, motion, gameplay...etc. Here, HS has demostrated while the graphic isn't the top, the art and styling is top notch. However, what's more important, how many games can deliver all that? Not many....Take Ninety-Nine Nights, graphically it's impressive, but it's still a crap of a game (as well as the art style).
 
http://img413.imageshack.us/img413/2756/hs03ew8.jpg

Gonna point out where I see problems (sorry for extra compression in JPG) :

1. Hair and face, face is flat, doesn't seem to have much detail, hair is a jaggy edgy mess, should be smoothed to keep some realism.

2. Lighting and shadows, edgy lighting looks vertex based, shadows look texel based.

3. Ground texture is fair, but not good enough, PDZ had similar textures, but were higher resolution in general. But to be fair PDZ and this game are the only ones I've seen with this 'type' of texture, looks beyond normal mapping.

4. Low polycounts, look at the horns on the helmets, you can see the polygonal edges...

5. This texture is very flat and boring looking.

6. Additional evidence that texel shadows are being used.


You just pointed everything I love on this game.

1)High poly counts

2)Beuatiul lighting and self shadowing

3)Beautiful animated hair

4)Nicely created face

5)Superb textures

Generally it looks better than most of the 360 games you mentioned

There I explained what I like
 
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Thread has been pruned, given a spot of Mr Sheen, etc; the removed discussion can no longer take place as one user has chosen to permanently go so please continue talking about HS (and not each other). Thanks and toodle-pip!
 
Try a little harder!

Whatever happened to the willing suspension of disbelief that gamers used to embrace?

It's fine for people to point out what they think are graphical glitches in a game. But jesus christ if you really can't enjoy the game because of a couple very minor details I don't understand how you can be a gamer at all. Talk about throwing out the baby with the bathwater.

I feel sorry for people who are so close minded that they can only enjoy a game if the imagery on their screen matches their opinion of what is "correct".

Of course if the motive for nitpicking is purely political, because it's not on your perfered console or whatever, you should just come out and say it in order to avoid sounding completly foolish. I won't hold it against you if you did.

In my eyes the game is looking gorgeous, and I can't wait to get my hands on her.
 
I have to say that I understand what JigenD is saying. To me also the graphics don't appear to be that great, but the the scope of the game is still unknown to me atleast, so if there is lot's characters on screen etc, then the game has a nice look, but if the scope is similar to say God of War, then it's nothing to write home about. I think the scope is the key here. However I really like 3rd person action games, and so far the core gameplay seems looks to be really kick ass in this game. That's the most important thing.
 
The original (unpruned) thread also made the following points:

* Many people felt that some of the games Jigen highlighted for reference have more serious visual flaws than HS, but he still find them acceptable/better. So it's a case of personal opinion, or (some took it as) trolling.

* Even after people posted legit responses to his question "What makes HS look good", he did not acknowledge/read them to understand what they were saying. Nor did he defend his points. Instead he only responded to selected posts/embedded remarks against him, which caused the discussion to go down the tube.

But it was a really entertaining thread. Crayon's posts were very funny. Too bad you can't see them now. :D
 
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Its crazy how people react sometimes. When the target render was shown at E3, the same exact models were being used, the main character had the same hair, the same face etc etc.

Everyone said wow it cant be real time because its so great looking. Some others like always even jumped to warn us that Sony is lying and that level of detail cant be achieved.

One year later the game looks almost just as good, only this time in real time and in a playable form yet the same people will find things going wrong with it, and even say its not good looking despite that a year ago that same level of detail looked too good to be achieved.

Yeah there are some differences here and there in the visual quality but it is still looking almost as good
 
Its crazy how people react sometimes. When the target render was shown at E3, the same exact models were being used, the main character had the same hair, the same face etc etc.

Everyone said wow it cant be real time because its so great looking. Some others like always even jumped to warn us that Sony is lying and that level of detail cant be achieved.

If you're talking about HS@E3 2005, that wasn't a target renderer. It was sped-up real time.
 
Just as a reminder to people about the difference between the E3 versions...

hse305e306crw4.jpg

(shamefully stolen from GAF)

I'd say the new one (based on what we've seen so far) pretty much knocks the old out of the park. The only difference against the current build would be the lack of motion blur, but outside of that I'd say the current HS pretty much beats the old utterly.
 
Its crazy how people react sometimes. When the target render was shown at E3, the same exact models were being used, the main character had the same hair, the same face etc etc.

Everyone said wow it cant be real time because its so great looking. Some others like always even jumped to warn us that Sony is lying and that level of detail cant be achieved.

One year later the game looks almost just as good, only this time in real time and in a playable form yet the same people will find things going wrong with it, and even say its not good looking despite that a year ago that same level of detail looked too good to be achieved.

Yeah there are some differences here and there in the visual quality but it is still looking almost as good

Well the face was CGI at the beginning of the E3 2005 trailer... other than that it looks pretty much the same, although the enemy models look little bit simpler to me, but I might be mistaken.

BTW I don't recall that "everyone said it can't be real time" or "that level of detail can't be achieved" maybe you are confused with some other forum?
 
Well the face was CGI at the beginning of the E3 2005 trailer... other than that it looks pretty much the same, although the enemy models look little bit simpler to me, but I might be mistaken.

BTW I don't recall that "everyone said it can't be real time" or "that level of detail can't be achieved" maybe you are confused with some other forum?

You mean the first beginning seconds? Yes I agree, but I was refering to the rest of the movie.

I am not refering to this specific forum. I am talking generally although "everyone" should actually be truned into "most" (again not refeing specifically to this forum)
 
Heh I just spent about 30minutes watching all the Heavenly Sword material back and forth... IMO the main character has been upgraded since E3 2005, the arena and the enemy models though have been downgraded slightly, however all in all it's pretty close to what we saw 2005.

I would like to see more material asap.
 
If you're talking about HS@E3 2005, that wasn't a target renderer. It was sped-up real time.

Heh yeah forgot about that.

Just as a reminder to people about the difference between the E3 versions...

hse305e306crw4.jpg

(shamefully stolen from GAF)

I'd say the new one (based on what we've seen so far) pretty much knocks the old out of the park. The only difference against the current build would be the lack of motion blur, but outside of that I'd say the current HS pretty much beats the old utterly.

Didnt see that earlier. Now I am even more impressed. Are you sure its not the opposite? Thats leaps better from the E3 2005 built
 
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