What we saw at E3 was obviously an arena type area. Can you talk at all about the single-player portion of Heavenly Sword, and maybe some of the other levels we might see?
Basically you've got a half dozen chapters, and they tell the story of Nariko through her journey with the Sword. The environments are all very different, very varied. The chapter that that particular arena was in is part of a vast level built in sort of a water garden with waterfalls and beautiful scenery all around you, mountains all around, that sort of setting.
In the E3 demo there wasn't a player-controlled camera. How much work have you put into the camera to make sure it doesn't get in the way?
We take camera very seriously, we've put a lot of effort into it. We've used in-house tools that we developed ourselves and given them to our designers for maximum flexibility and maximum tweakability. To give the player a really cinematic feel, just a little tweak of just a couple of degrees makes all the difference, and our designers are able to do that, and they go through and make sure every single camera is great. Now having said that, the power of the PlayStation 3 controller, with the motion control, has opened a massive amount of possibilities, and we're really excited about those and are going to exploit those. Eventually, camera could be a very intriguing thing with motion control.