Horrendously OT, but here we go
First of all, a big "up" to the people of this forum who've provided a lot of inspiration and encouragement for doing the stuff we do. Plus the contributors who make the content so much more than just a bunch of frame rate tests.
Moving the site into a big arena like Eurogamer is a chance to see just how the stuff we discuss here on a day to day basis can be turned into an interesting standalone website. I could probably have swallowed the bandwidth costs (which were beginning to spiral out of control) but I'd really like to establish the DF channel as a standalone site doing unique stuff you just won't find elsewhere online. Maybe it will prove popular and we can move beyond being a simple blog with the occasional feature. But regardless, it's moved beyond a Wordpress template I set up in less than 24 hours and now looks the part!
The real challenge will be to keep the site fresh with daily updates. The good thing about the move being so protracted is that we have a fair bit of content saved up (InFamous demo analysis tomorrow). But we're also looking at having a bit of fun too. For example, we've captured the InFamous equivalent to the Agency Tower ascent in Crackdown so you can see how good the city looks from the highest point in the game. And moving on from that, we go back to Crackdown and have some fun with its explosive physics engine. Plus the original Uncharted stuff is still to be completed (static lighting plays havoc with FPS analysis).
Other stuff I want to do: reports on hardware, championing PC as a worthy living room gaming contender, input lag tests, getting the real story on next gen hardware, investigate stereoscopic 3D properly, OnLive testing etc etc. When a developer has a new technology it wants to showcase, I'd like our site to be the place they want it to be seen.
The move to Eurogamer has been long and fraught and the behind-the-scenes dev team who've put up with tons of my most anal of requests really deserve a lot of credit. The streaming HD stuff took a long while to get right. We're adopting a quality first approach - we use the same amount of bandwidth as YouTube HD, but just one minute of HD footage takes an hour to encode on a 3.33GHz i7. But I honestly think it's the best streaming video for gameplay online right now.