Oh shiiiii.......
http://www.eurogamer.net/articles/d...-five-ways-your-existing-games-will-be-better
Scorpio hardware forces X1 and 360 games in BC mode to 16X aniso.
http://www.eurogamer.net/articles/d...-five-ways-your-existing-games-will-be-better
"We built into the hardware the capability of overwriting all bilinear and all trilinear fetches to be anisotropic," Andrew Goossen reveals. "And then we've dialled up the anisotropic all the way up to max. All of our titles by default when you're running on Scorpio, they'll be full anisotropic."
Good quality texture filtering will make a big difference to a large number of Xbox One titles, where typically 4x anisotropic tends to be the balancing point chosen by developers. The leap to 16x, enforced at a system level by the back-compat engine, is a huge boon, especially in concert with the complete lack of screen-tear and smoother overall performance. More good news: this new feature extends to Xbox 360 games too.
Scorpio hardware forces X1 and 360 games in BC mode to 16X aniso.