some are.So is Sebbbi wrong here, or did I misunderstand his point? If PC developers aren't utilizing DX12 specific functions because their base is split between XP, 7 and 10, I can't see how console manufacturers are going to spend time doing it for Scorpio games. And if the GPU in the PS4/PRO also have the extra DX12 command units to save CPU overhead by 30%, and they are in the XB1 currently, why aren't we already seeing these gains?
https://forum.beyond3d.com/posts/1976117/
engines take time to change.
the more cpu is the bottle neck the quicker they'll invest to update engine to make use of it on consoles.
pc, easier to not worry about it as much, they'll just have to have a better cpu