Update to orginal Digital Foundry article:
http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed
[UPDATE 7/4/17 20:44: Microsoft's Andrew Goossen has been in touch to clarify that D3D12 support at the hardware level is actually a part of the existing Xbox One and Xbox One S too. "Scorpio builds on the Command Processor capability present in the original Xbox One," we're told. "Our implementation of D3D12 supports all Xbox Ones, and games have already shipped that use it. When a game using D3D12 starts up, we reprogram the GPU's Command Processor front-end. The 50 per cent CPU rendering overhead improvement was reported by shipping games. The amount of win is dependent on the game engine and content, and not all games will see that size of improvement. Scorpio's Command Processor provides additional capability and programmability beyond what Xbox One/Xbox One S can do. We plan to take advantage of this in the future."]
Seems DX12 at the hardware level was something that was already in Xbox One.
I thought DX12 into GPU was the "killer customization" of Scorpio, now we find out this thing was already in Xbox One/One S