Determining how effective and successful each of the tricks and techniques has been is certainly a part of the tech discussion. It's not you, me, or someone else, it's the consensus of the masses that judges KZ2 techniques to be more impressive and effective in the end.
Thats true but there needs to be a bigger sample range. Atleast now a new video is out showing more maps thus more variation and bigger potential to make a fair comparision s in mp vs mp.
Also for those comparing faces and whatnot using cutscenes, most are pre-rendered videos for KZ3.
http://www.neogaf.com/forum/showpost.php?p=25750603&postcount=98
Tempy said:so, a lot of in-game cutscenes are now videos. There are several reasons for that: you have to load in less assets which are only used for those cutscenes (animation, speech, etc); less complexity in asset optimizing and scripting -> less potential bugs; much shorter load times. Disadvantage is that it takes way more disk space; you need to render both 2d and 3d versions separately, but hey, it still fits on a blu-ray.
I actually thought this sometime ago when people where speculating why there was 2 downloads one for 2D and one for 3D and gamesize.
Nice to see though Crytek keeping vids in C2 realtime like previous Crytek games. I guess this also puts more strain on streaming system and limits what they can do on consoles.
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