Diablo III - It's official

Legendary gems are truly LEGENDARY.

I have 2 of them at lvl 25. One of them increases my damage against enemies under control impairing effects by 23%, and emits an aura that slows all enemies within 15 yards by 30%. That means every enemy within 15 yards of me takes 23% extra damage. Plus I shoot out Frozen Piranahs like crazy, and those count as control impairing as well.

The other gem increases my primary skill damage by 38%, and gives me 2% of my total life back every time I hit an enemy with my primary skill. :oops:
Hmmmm.... can't wait for 2.1 patch then. You are a lucky boy. Are those stats random and so are those legendary gems, or do they have a definition or name, like say the Etrayu -legendary bow-?

I am starting to have some trouble in Torment 2 already -non Elective mode, still experimenting-, 'cos my Demon Hunter is all speed, but Nephalem Rifts are so tough, it took me about 2 hours to clear a Rift. :cry: Those gems of yours would do wonders to my character.

In fact I didn't try the 5 bounties again in Adventure mode because it took a lot of energy to complete the Nephalem Rift. So I am stuck at 3 Horadric Caches at the moment -I want to get to 7, then open them- :p

Malo was right in a post of his, I am having too much trouble vanquishing Treasure Goblins in T2, my damage maybe is not what it should be, and I throw everything at those buggers -which also got me in killer situations, following them-

Diablo 3 2.11 patch for PC is up.

http://www.eurogamer.net/articles/2014-09-24-diablo-3-pc-patch-2-1-1-now-live

Nice that they increased Kadala's chances to give you a Legendary item. I was sooooooo lucky I got one -legendary shiver- just after a few tries. Less than 10, I'd say. -in different game sessions, since I tried every time til I ran out of blood shards, and I hadn't many-

Well if you're playing at T6 level, there's very little in the way of legendaries that would excite you and it's more about finding the best combination of affixes to replace current gear for slight refinements, since smartloot really prevents farming for alts a majority of the time.
Thanks for explaining what alts mean to me.

I really really dig smartloot, but yes, sometimes I would like to get more useful items for other characters as well. Not that you can't, and in fact Diablo 3 is better at providing you with useful items, be it magic, rares or better quality.

Additionally, I miss all my mules in Diablo 2 just to share out and assign the loot to their "truthful" owners, but with smartloot you don't need that, which is kinda cool. Still... I have a hard time writing Legendaries instead of Uniques. I preferred the term Uniques, but maybe that's just me.
 
Malo got his Hellfire Ring last night, and I made another Hellfire Amulet. My amulet was not useful at all for my build, but that's okay since the one I already have is great :).

However I had to give up MARA'S KALEIDOSCOPE (mine also does +18% fire dmg) for it, and I really miss being immune (and healed by!) poison. There is a lot of poison in this game.

Blizzard mentioned in the patch notes that they'll be doing something to make it easier to get a socket in jewelry. They already changed the enchanting requirements for jewelry to Imperial gems from Flawless Imperial, which is greatly appreciated, but I would like to see something like Ramaladni's Gift for jewelry.

Which reminds me, I still haven't found a single Ramaladni's Gift. My brother has found three! :devilish:

One more thing, when farming for Infernal Machine Keys, the latest patch has changed the key drop from an individual drop to a group drop. So if 1 player gets a key drop, everyone does. The drop rate seems to be the same according to our testing, but I think this is still an improvement.

Key farming protip: When farming for keys, respec your Paragon points into Movement Speed. +25% movement speed really helps when running around dodging enemies searching for keywardens.
 
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Also helped everyone splitting up and hunting them down :)

My Barb is now truly the Fire Lord
 
Does anyone else sandbag Rift Trials? If I do a trial with my DH and/or WD mates, who output crazy amounts of damage, we end up with rank 25ish rifts which I just can't do with my Barb thanks to pretty much every rare being Electrified and I'm fried instantly in melee.

Starting around rank 15 you get to at least go through a few GRifts and get some boss loot drops before maxing out your capabilities and getting gem upgrades.
 
Heh, for some reason my Witch doctor can only get a lvl 17 stone from a trial. So I haven't had that problem.

But the trials aren't a great indicator of your ability in the greater rifts. I can easily do up to lvl 22, but really I'm not complaining since like you said getting a lower lvl stone lets you complete more rifts and get more loots.

Last night I reset all my paragon points to zero to see how much difference they really make. Turns out paragon points are quite effective, as my paper dmg decrease by ~150k and my toughness by about 2 million. And my healing got cut in half. Of course I have 274 points and counting...

Is there a known best way to distribute Offensive paragon points? I keep shifting between attack speed, crit chance, and crit damage. For me it seems the best combo is to put ~65% in attack speed and the rest in crit chance.

Oh also I found a Ramaldini's Gift last night. I crafted a +16% Fire dmg mace with +6% attack speed and other good properties, then gifted a socket to it for a Flawless Royal Emerald. Needless to say my dps has gone quite a bit higher :)
 
Try doing a Trial with nickcastle when he goes stupid with damage. We start at rank 25/26.

I allocate paragon points based on changes to my equipment and where I'm lacking. If I'm lacking in attack speed after swapping out a ring, I put more points in that. Get some attack speed back from something else or don't need as much due to a skill change? Raise crit chance. Same with defensive points, I use them for balancing out what I'm low on.
 
Oh I've done them with Nick. It is insane. The amount of damage he can do to single enemies is mind boggling. But it's fine cause we can handle higher level rifts together. Furthest we've completed to date is 28, and was a couple weeks ago before I even had any lvl 25 gems. Granted it was just stupidly hard and we both died a dozen times, but we finished it. Which is funny because the 26 we did before that was so easy we went up 2 levels.

I'm still having difficulty choosing between the 15% dmg reduction from the Hellfire Amulet and the immunity and healing against poison from Mara's Kaleidoscope.
 
Poison immunity helps against 1 affix from elites. 15% reduction is against all damage from all elites. No brainer to me.

Is the % chance for gem upgrades based on grift difficulty? I noticed on a lvl14 grift my %chance for upgrade on a lvl13 gem went down dramatically. It would make sense since it prevents players from farming low level grifts just to upgrade gems.
 
Is the % chance for gem upgrades based on grift difficulty? I noticed on a lvl14 grift my %chance for upgrade on a lvl13 gem went down dramatically. It would make sense since it prevents players from farming low level grifts just to upgrade gems.

Yes. It depends on the lvl of your gem and the lvl of the rift you completed. If the gem is the same lvl as the rift, you have 60% chance of upgrading. If the gem is 1 lvl above the rift, the odds are cut in half to 30%, then 15% etc. So you have to be pretty good or really lucky to get a gem to 25 and beyond. Even if you complete a lvl 20 rift, if your gem is 24 you have a 4% chance of upgrade...

PHP:
GRift level vs. Gem Level +10  +9  +8  +7  +6  +5  +4  +3  +2  +1   0  -1  -2 -3 -4 -5 -6 -7
      LGem Upgrade Chance 100% 90% 80% 70% 60% 60% 60% 60% 60% 60% 60% 30% 15% 8% 4% 2% 1% 0%
http://www.diablowiki.net/Legendary_Gems#Upgrade_Odds
 
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Thanks homer. At least I know I'll be able to get those lvl25 bonus abilities on the gems without too much trouble at the moment.
 
Heh, for some reason my Witch doctor can only get a lvl 17 stone from a trial. So I haven't had that problem.

But the trials aren't a great indicator of your ability in the greater rifts. I can easily do up to lvl 22, but really I'm not complaining since like you said getting a lower lvl stone lets you complete more rifts and get more loots.

Last night I reset all my paragon points to zero to see how much difference they really make. Turns out paragon points are quite effective, as my paper dmg decrease by ~150k and my toughness by about 2 million. And my healing got cut in half. Of course I have 274 points and counting...

Is there a known best way to distribute Offensive paragon points? I keep shifting between attack speed, crit chance, and crit damage. For me it seems the best combo is to put ~65% in attack speed and the rest in crit chance.

Oh also I found a Ramaldini's Gift last night. I crafted a +16% Fire dmg mace with +6% attack speed and other good properties, then gifted a socket to it for a Flawless Royal Emerald. Needless to say my dps has gone quite a bit higher :)
I don't want to venture to guess how much damage your character does, but you seem to have one hell of a character, with so many paragon points to spend.

What's the standard difficulty level you play on?

On another note, I've opened 7 Horadric Caches at the same time, none of them contained a single legendary item, it was all rares and stuff.

I thought I'd get one or two at least, but it turned out to not to be the case.

I also had to decrease the difficulty from Torment 2 to Torment, since my character couldn't handle it. The other day it took me two hours to clear a Nephalem Rift.

Molten, Frozen, Waller, Arcane, is the most deadly combination, at least for me.
 
On our most powerful characters, we usually play on Torment IV and V.

Unique affixes combinations are really dependent on the class and skill selection for me. Arcane and Waller can be a really lethal combination, but not for my barb due to Whirlwind and Leap allowing me to escape anything easily. Masses of poison, molten and frozen however really hurt his abilities as he's built for building in the midst of everything.
 
Jailer on any rift above 30... Ugh.

Homerdog it will depend on your spec for spending offensive paragon points. Pet builds will favor attack speed, but attack speed isn't good for DoTs. CHD is usually best for all classes. Attack speed is usually next (strong for item procs and pets). Crit chance third. Cooldown reduction can range anywhere from best to completely useless depending on build.
 
I have boots that make me immune to control impairing effects, but I still take damage from them. Even on a 28 greater rift jailer does tremendous damage. And there's nothing you can do about it :(.

What's the standard difficulty level you play on?

When soloing I do T4. I can solo T5 but it's not very fun. With a group we can do T5.
 
Jailer on any rift above 30... Ugh.

Homerdog it will depend on your spec for spending offensive paragon points. Pet builds will favor attack speed, but attack speed isn't good for DoTs. CHD is usually best for all classes. Attack speed is usually next (strong for item procs and pets). Crit chance third. Cooldown reduction can range anywhere from best to completely useless depending on build.
Jailer is avoidable with a Demon Hunter as long as you have Vault, but unlike the Barbarian, as homerdog pointed out already, Leap and Whirlwind are not options if you are walled and can't move anywhere nor confront enemies.

I died several times 'cos of that and my DH is based on speed, so not moving is quite a bad thing.

Additionally, I wonder what's the attack that Ogen de Keywarden uses, because sometimes it is insta-kill. He kinds of jail you and then you are done. :?: -that's on Torment and Torment 2-

I have boots that make me immune to control impairing effects, but I still take damage from them. Even on a 28 greater rift jailer does tremendous damage. And there's nothing you can do about it :(.



When soloing I do T4. I can solo T5 but it's not very fun. With a group we can do T5.
Hmmm, that looks like a great item to have, quite difficult to find, I'd say, since I've never found anything similar.

It has some unique properties. In that sense, the item that works in most uniquely ways for me..., some legendary bracers which give you extra speed and some other neat stats, but are dangerous since every time you use a shrine an unique monster and its minions appear.

But I quite like it, despite the fact that sometimes there is a dangerous mob attacking you and you have a shrine nearby, use it and then there comes more trouble.

Reading you I want to jump to Torment 4, but Torment is enough for me. Torment 2 is doable. A level 34 Paragon doesn't seem enough for the task, but with some patience it will pay up in the long run.

Is there a cap for Paragon? I don't want it to end, apart from finding a neat full Set or better legendaries, it's clear you need those extra points in the crazy high difficulty levels.
 
The nemesis bracer I keep in my inventory and swap into it and back whenever I activate a shrine. Can never have to many elites :)
 
Malo got his Hellfire Ring last night, and I made another Hellfire Amulet. My amulet was not useful at all for my build, but that's okay since the one I already have is great :).

However I had to give up MARA'S KALEIDOSCOPE (mine also does +18% fire dmg) for it, and I really miss being immune (and healed by!) poison. There is a lot of poison in this game.

Blizzard mentioned in the patch notes that they'll be doing something to make it easier to get a socket in jewelry. They already changed the enchanting requirements for jewelry to Imperial gems from Flawless Imperial, which is greatly appreciated, but I would like to see something like Ramaladni's Gift for jewelry.

Which reminds me, I still haven't found a single Ramaladni's Gift. My brother has found three! :devilish:

One more thing, when farming for Infernal Machine Keys, the latest patch has changed the key drop from an individual drop to a group drop. So if 1 player gets a key drop, everyone does. The drop rate seems to be the same according to our testing, but I think this is still an improvement.

Key farming protip: When farming for keys, respec your Paragon points into Movement Speed. +25% movement speed really helps when running around dodging enemies searching for keywardens.
That Ramaladni's Gift is a keeper if you find one, because you can't never have a good enough weapon after Torment 3, it seems to me.

The legendary Diablo II dot net webpage... How much I loved that website -still love it nowadays- in my Diablo 2 days. Especially the forums. I re-registered there when Diablo 3 came out.

Curiously enough I just wrote like 40 posts, each one of them harshly criticising Diablo 3. :smile2: And now I love this game so much...

They just fixed almost everything, and I find it superior to Diablo 2 -save the story and the cinematics, plus some of the cool bosses that inspired fear from the cinematics in Diablo 2, when Marius sees Diablo and Mephisto together, for instance, or the SUPER cool Tal Rasha cinematic after you beat the second Act-. Tal Rasha is to me one of the best designs I've seen in a videogame.


On a different note, sometimes I feel like my character is so amazing, like in this Onedrive video I uploaded from the Xbox One, but then you get killed in a couple of hits when some tough mobs appear and you don't even defeat Treasure Goblins, so it makes you think...:

https://onedrive.live.com/redir?resid=7654CBD539891154!22731
 
My problem is I don't think there is a possible better weapon in the game for me than Maximus.
 
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