Diablo III - It's official

There are some abilities are like, standing still for some time and your next attack is 300% more effective. If you have these ability then your DPS number will be very high when you meet that condition. Of course, it'll be back to normal right after you make your move.
Actually, that's a great explanation and the most likely reason. I was really puzzled over it and even recorded a 20 seconds video, and then I realised what the explanation should be.

I started the game and my DH made 813K of damage, which I thought is unusually high, according to the game. Then I went to the Fields of Misery, same thing...

But then I started to confront some enemies and, much to my dismay, that number went down to 430K. So I thought there was a bug or something.

Then again it went up to 813K. :???: It was confusing, so there had to be an explanation, there is no way I could achieve the numbers -or close to them- homerdog's posted. :smile2:

You just have to look at his equipment and his description to understand. He made it clear that it takes a while not only to find that equipment but also to develop your character, something I am getting to know first hand.

Finally, I got the Key of Bones from Ogen the Keywarden in Adventure mode when I war searching for the Khazra Den. :smile:

p.s. I shall post the video with the proof later, when it's uploaded, my upload speed is soooooo bad, you wouldn't believe.
 
IconSharpshooter.png
Sharpshooter is a Demon Hunter passive skill unlocked at Level 50, which grants a bonus to the Demon Hunter's critical hit chance that gradually increases and will reset once a successful critical hit has been made. - See more at:

Gain 4% Critical Hit Chance every second. This bonus is reset 1 seconds after you successfully critically hit. - See more at:

http://www.diablowiki.net/Sharpshooter#sthash.fW43ZWW7.dpuf

I think that's the passive skill that causes my damage to go so high, because the damage increases over time, from 439K, my actual damage, to that number after a few seconds. However, since it resets every time you hit a critical, you never have full damage in actual combat, which is fair.

This is the 20 seconds video I recorded on the Xbox One showing that:

https://onedrive.live.com/redir?resid=7654CBD539891154!22732

The Natalya's Slayer is such a cool weapon, and I have the boots from se Set too.

Actually I prefer Sets to Legendaries when it comes to main equipment, maybe 'cos it was a thorn in the side from my Diablo 2 days, where getting a complete high level set was nigh impossible, most of the time. They also give a sense of cohesion and are totally personalised.

Additionally, you run out of gold so quickly in this game! Because of repairs and when I get some money I just want to spend it on increasing gems quality, but the prices are crazy high.

Luckily I got some legendary shoulders, Spaulders of Zakara, which made all my items indestructible and it saves you quite a lot of money. Now it can be spent on increasing gems quality. :smile:
 
There are lots of in game items that could increase your sheet dps for a while, but yes your crit goes up with that until you crit.

As for set items vs legends. It just depends on the set and the legendary. There is no set ring that will match up to a good stone of jordan or set glove that will replace tasker and theo, unless you need the set gloves for 6pc marauder(get a rorg).

But that's what keeps people playing, there is always a way to improve your character.
 
I've dropped all my set pieces except Augild's. The legendary stuff I've found seems to work out better than most set bonuses. Especially the ones that give you full immunity to damage types.
 
The best set bonuses basically require you to build your character around them. Most classes only have 1 useful class set, but you'll see Cain's and Aughilds mixed in as well. For example you can use 2 pc of aughilds with another set and get the 3pc bonus with RoRG and it adds a lot of survivability.

Wizard, firebird (basically required)
Monk, Sunwuko (not required for group play, just crap loads of CDR)
Demon Hunter, Marauder (required)
Crusader, Akkhan
Witch Doctor, Jade, but not really even that good at high levels.
Barbarians can actually use raekors, Immortal Kings and Might of the earth with various builds. (I use MOE and IK on my barb for the leapquake/pet build)
 
I use [strike]Raekors[/strike] Invokers on my crusader. She has insane thorns combined with a bunch of lighting procs. She's a walking conduit stone, it's crazy.
 
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Well raekors on your crusader will just give you str and vit. The 6pc bonus gives furious charge all the runes.
 
Ya as I was gearing up my wizard my base sheet dps went from 1300000 (just high damage legendary pieces) to about 1000000 (good set pieces and best in slot items like royal ring of grandeur, stone of jordan), but he also has +70% fire and +62% to elites and the ability to apply a dot that ticks at 3000% damage until the afflicted dies. So his actual damage isn't really comparable.

Also legendary gems will drop your sheet dps (socket on jewelry instead of a stat), but they make an incredible difference. Each one can add more than 20%.
Wow, 1,300.000 / 1,000.000... :oops: how much damage can you make in one hit? My sheet damage is 483K -when Sharpshooter doesn't increase the Critical hit chance a 4% every second- and with that base damage my record is 3,800.000 hit points in a single hit. :smile2:

And that was using Elemental Arrow -Cold damage- without Vengeance or any other skill enhancing the damage per second.

Most of the time my DH around 1,500.000 / 2,000.000 damage with that base damage. Critical Hit -without the bonus from passive skills- chance is 35,50%.

After reading you here and using some common sense my DH went from soloing The Butcher on Torment after a long 20 something minutes fight to defeating The Butcher in 30-40 seconds on Torment. Yeah, no kidding. :p

My Natalya's Slayer set weapon helped a lot with that, socketed with a emerald gem -not the best quality yet, but it does add 120% critical damage now-

The best set bonuses basically require you to build your character around them. Most classes only have 1 useful class set, but you'll see Cain's and Aughilds mixed in as well. For example you can use 2 pc of aughilds with another set and get the 3pc bonus with RoRG and it adds a lot of survivability.

Wizard, firebird (basically required)
Monk, Sunwuko (not required for group play, just crap loads of CDR)
Demon Hunter, Marauder (required)
Crusader, Akkhan
Witch Doctor, Jade, but not really even that good at high levels.
Barbarians can actually use raekors, Immortal Kings and Might of the earth with various builds. (I use MOE and IK on my barb for the leapquake/pet build)
Marauder? I think I have two pieces of that set -I don't have many Set items, though-, but I found it useless for my DH so it's in the stash. I am equipping 2 Natalya's Set pieces and one from the Shadow's Bane Set -the armour, it has 3 sockets, I found another one, but it wasn't socketed, so I preferred the old one.

I don't know what's so cool about the Marauder, 'cos my DH wore both Set pieces and all it does is increasing the Dex +500. Shrug.

I've dropped all my set pieces except Augild's. The legendary stuff I've found seems to work out better than most set bonuses. Especially the ones that give you full immunity to damage types.
My most valuable legendary item is the one Malo mentioned before; the Nemesis bracers.

It's a kinda cool item because with that item and after activating Shrines I found a couple of Set items and some legendary "plans" for the Blacksmith, things like that, after confronting the unique monsters that spawn thanks to it. A "dangerous" but fun item.

Other than that I have some very nice rare items.

Kadala gave me a legendary quiver -which I still use- after my 5th try or so, I was so lucky, and totally impressed. But then, a week later, I try and try and try and she gives me nothing of value. Can you believe it?
 
There are lots of in game items that could increase your sheet dps for a while, but yes your crit goes up with that until you crit.

As for set items vs legends. It just depends on the set and the legendary. There is no set ring that will match up to a good stone of jordan or set glove that will replace tasker and theo, unless you need the set gloves for 6pc marauder(get a rorg).

But that's what keeps people playing, there is always a way to improve your character.
Yes, Blizzard are masters at that. I have friends playing Destiny and they complain about how bad the items are, especially when the stuff some very very tough monsters drop after a long fight is worse than what they have.

It's not Diablo, which is like the origin of the "genre" -grinding, looting-, but I expected better from a game like Destiny.

In Diablo 3 you are constantly finding stuff and sometimes you have conflicting voices like... "Darn, this item is so cool, it's better than what I have in this and that and so on, but it's also worse 'cos it enhances this stat instead of the other".. "Tough choice..." etc etc.

You have thoughts like that without stop in Diablo 3, and one usually ends up trying to find ways to scratch some additional improvements.

The difficulty you people are playing on, T4 and above, is beyond my reach for now, but my DH can solo Torment 3 right now.

Still, Jailers are totally killer in T3, :( there is no way I can survive them -plus, the monsters hit really hard-, so I dropped to Torment 2. Torment is quite easy now. Torment 2 is fine, it just pushes the limits sometimes, but it's doable. That's where I am staying.

Every single Horadric Cache I opened -whether I stacked them or not- didn't drop a single valuable thing. Nothing of magnificence. :cry:

My record is stacking 7 and opening them all at the same time. Most of the items were reusable stuff and rares. Sigh.

Anyways, the goal is collecting character exclusive Sets -Shadow Bane and Natalya's- and then the rest of the items being legendaries, hopefully. Collecting is fun and given the cohesiveness and exclusive/linked enhancements your characters get from Set items is what makes them quite valuable, imho. Legendaries are great most of the time, when they drop with the correct stats and stat ranges there is nothing better.
 
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Wow, 1,300.000 / 1,000.000... :oops: how much damage can you make in one hit? My sheet damage is 483K -when Sharpshooter doesn't increase the Critical hit chance a 4% every second- and with that base damage my record is 3,800.000 hit points in a single hit. :smile2:

The dot from firebirds will tick at around 80,000,000 on a boss or pack with my wiz (higher if there are group or shrine buffs). My DH probably caps out at around 50M but does more damage just because of all the pets/sentries.

My record hit is billions. There's a legendary weapon called Sever. It makes every killing blow do insane amounts of damage, but it's just for effect as it's always overkill.


Marauder? I think I have two pieces of that set -I don't have many Set items, though-, but I found it useless for my DH so it's in the stash. I am equipping 2 Natalya's Set pieces and one from the Shadow's Bane Set -the armour, it has 3 sockets, I found another one, but it wasn't socketed, so I preferred the old one.

I don't know what's so cool about the Marauder, 'cos my DH wore both Set pieces and all it does is increasing the Dex +500. Shrug.

Marauders set gives you all of the companions at 4pc (and all the bonuses when you activate) plus it allows sentries to fire the skills you have on your hot keys at 6pc (at the same damage you do). So when I drop sentries they fire multishot (arsenal) and cluster arrow (maelstrom). With the ballistics passive all of those rockets do a lot of damage. And if you have Tasker and Theo all of your sentries and pets will attack 40-50% faster.

On T6 with my dh, the butcher has a life expectancy below 30 seconds.
 
Every single Horadric Cache I opened -whether I stacked them or not- didn't drop a single valuable thing. Nothing of magnificence. :cry:

My record is stacking 7 and opening them all at the same time. Most of the items were reusable stuff and rares. Sigh.

Make sure you don't identify any legendary or set items whilst you're farming the caches. I've had far better results.
 
Worse - you can't have any gold or green items even drop, much less not be identified. I assume it's enough to just create a game and slowly plink some guys to death, waiting for the pity timer to rack up enough time to hopefully trigger when you decide to open up your caches.
 
I finally got a (several, actually) RoRG to drop, and also got one Zuni ring to drop. The Zuni chest armor piece is better as I have a stone of Jordan, but i want to try a full pet build right now.

It's funny to see so many dagger fetish all at once (up to 8+15), plus five dogs that's quite a sight. However, without the stone of Jordan, my damage numbers actually goes down. Of course, the larger number of pets offsets it, but still. Anyway, now my wish list for my WD goes down to the Zuni chest and Tasker and Theo.

My sister still has no luck getting a RoRG. She already has three pieces of Zuni set (including the chest piece) and Tasker and Theo. We did complete a rank 24 greater rift for the first time though, so my "full pet" build seems to be better than my old one.
 
I don't believe in the pity counter ... I've opened 12 caches and didn't even get a legendary. First 5 together, then 4 together and then I just opened them one by one.

I've had more luck with Kadala giving me a legendary 1 out of 5 tries.
 
Make sure you don't identify any legendary or set items whilst you're farming the caches. I've had far better results.
Actually I don't remember, but the pity counter doesn't seem to work for me -Xbox One version-, nor out of guilt or out of pity at least, but it wants to make me pity myself instead. :p

I opened a stack of horadric caches at the same time and nothing. Then yesterday I got two caches on Torment difficulty, was about to keep them til I had more but decided not to.

Two legendaries dropped, one from each cache. I am not sure how it works anymore.

The dot from firebirds will tick at around 80,000,000 on a boss or pack with my wiz (higher if there are group or shrine buffs). My DH probably caps out at around 50M but does more damage just because of all the pets/sentries.

My record hit is billions. There's a legendary weapon called Sever. It makes every killing blow do insane amounts of damage, but it's just for effect as it's always overkill.




Marauders set gives you all of the companions at 4pc (and all the bonuses when you activate) plus it allows sentries to fire the skills you have on your hot keys at 6pc (at the same damage you do). So when I drop sentries they fire multishot (arsenal) and cluster arrow (maelstrom). With the ballistics passive all of those rockets do a lot of damage. And if you have Tasker and Theo all of your sentries and pets will attack 40-50% faster.

On T6 with my dh, the butcher has a life expectancy below 30 seconds.
I am completely speechless, wow, I didn't think it was even possible. I thought a well built character could do 15000000 damage with some bonuses, but you are going out of the chart with that damage.

What Paragon level are your characters?

Don't Marauders conflict with Tasker and Theo? I mean, I have 3 pieces of the Marauder's set, and one is the gloves. Still I am very interested in those globes, so my creatures can be more useful -I don't use them in my current build-.

You'd probably be interested in the Bombadier's Rucksack, it's the quiver I am currently using and it gives you the possibility to have 2 additional sentries. :smile2: (oddly enough, I don't use that feature at all)

http://us.battle.net/d3/en/item/bombadiers-rucksack

I've had more luck with Kadala giving me a legendary 1 out of 5 tries.
Kadala gave me a legendary out of 5 tries or so, too, but I have spent every single blood shard I could and she has been very stingy ever since- Sometimes I just want to stop using blood shards altogether, they are going down the drain, nothing useful came from her except that glorious time.

The luck of the noob, I guess.
 
I want to farm bounties in Adventure Mode at tremendous, demonic speed and I think that for that the Demon Hunter might be the most mobile class.

Especially using Danetta's Set items, along with Marauders and Natalyas and I want to "copy" this character -cool name too-. :smile2:

https://us.battle.net/d3/en/profile/Windvampire-1533/hero/38955071

Do you think that's a viable build? :smile2: I have no Danetta's Set items, but 3 Marauder's and 2 Natalya's -one is an armour with 3 sockets-. Does Danetta's set drop at level 70 or am I better off decreasing the difficulty to master instead of Torment?
 
I am completely speechless, wow, I didn't think it was even possible. I thought a well built character could do 15000000 damage with some bonuses, but you are going out of the chart with that damage.

What Paragon level are your characters?

Don't Marauders conflict with Tasker and Theo? I mean, I have 3 pieces of the Marauder's set, and one is the gloves. Still I am very interested in those globes, so my creatures can be more useful -I don't use them in my current build-.

You'd probably be interested in the Bombadier's Rucksack, it's the quiver I am currently using and it gives you the possibility to have 2 additional sentries. :smile2: (oddly enough, I don't use that feature at all)

Keep in mind you'll see bigger damage numbers with a slow weapon.

Paragon 520.

Marauders does conflict with Tasker and Theo. You need the royal ring of grandeur to run marauder with tnt.

I have a bomardiers rucksack, you'll probably see more of them as well before you see a tasker and theo. Tnt is a 'rare' drop although it does drop below torment. My DH is close to max (although he could gain a % or 2 by getting better versions of his gear), What I lack is a very high roll helltrapper, kridershot or etrayu (weapons). I just have a 2800dps xbow with no ability.
 
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