Diablo III - It's official

I am on Torment -1, 2 is doable, 3 and 4... I need better equipment for sure-. I completed the game.

homerdog mentioned that rifts -or was it the missions in adventure mode?- are timed. Are they? I am playing the Xbox One version and there isn't a timer anywhere, both for the missions and my first Rift ever, which I completed minutes ago.

When I was playing through my first Nephalem Rift all I could see was a percentage of minion foes I vanquished, but there wasn't a timer.

I got my first set to date! :) And it was the Shadow's Bane armour from the Shadow's Mantle set. Really nice for my DH.
 
homerdog mentioned that rifts -or was it the missions in adventure mode?- are timed. Are they? I am playing the Xbox One version and there isn't a timer anywhere, both for the missions and my first Rift ever, which I completed minutes ago.

When I was playing through my first Nephalem Rift all I could see was a percentage of minion foes I vanquished, but there wasn't a timer.

I got my first set to date! :) And it was the Shadow's Bane armour from the Shadow's Mantle set. Really nice for my DH.

A recent patch on PC implemented Greater Rifts, which are timed and give you legendary gems which can massively boost your character. Normal rifts (which have been around for a while) are not timed and work exactly as you have described. I'm not sure if Greater Rifts will make it to consoles or not.
 
A recent patch on PC implemented Greater Rifts, which are timed and give you legendary gems which can massively boost your character. Normal rifts (which have been around for a while) are not timed and work exactly as you have described. I'm not sure if Greater Rifts will make it to consoles or not.
Last news I had on the matter mentioned that patch 2.1 will make it to consoles eventually, but that's all for now.

There are some minor differences between consoles and PC version, but I noticed that these builds are impossible to create on consoles.

The skills on consoles are divided in categories corresponding to a particular button on the gamepad and you can't have say... Companion with Preparation -or Vault, etc-, it's either of them. Nor Shadow Power and Smoke Screen, for instance.

http://www.noxxic.com/diablo3/demon-hunter/lvl70-builds/elemental-arrow-multishot-cold

You can Evade -rolling over- on the console version using the Right Stick, and I wonder if that exists on the PC iteration too.

As for the Rifts I just finished my second one -The Butcher killed me thrice after like 20 minutes fighting- :cry: then I defeated him.

On a different note, Kadala gave me a legendary quiver! :smile: The Emmimei's Dufel. I was so lucky!! I couldn't believe it when it happened since I have very few blood shards.

Bolas explode immediately with it, and it has perfect stats for the Demon Hunter, +Vit +Dex.

p.s. I also saved two Horadric Caches, I shall try to keep as much of them as possible, not identify legendaries when I open them and stuff like that. My goal is to have 5 Horadric Caches or so and then open them? :smile2:
 
There are some minor differences between consoles and PC version, but I noticed that these builds are impossible to create on consoles.

The skills on consoles are divided in categories corresponding to a particular button on the gamepad and you can't have say... Companion with Preparation -or Vault, etc-, it's either of them. Nor Shadow Power and Smoke Screen, for instance.

Any PC build is available on the consoles. However you need to enable "elective mode" in the options.
When you do that, you can set most skills to any button.
 
p.s. I also saved two Horadric Caches, I shall try to keep as much of them as possible, not identify legendaries when I open them and stuff like that. My goal is to have 5 Horadric Caches or so and then open them? :smile2:
From my experience, six is a better number. Some people even restart to T6. I got my first RoRG that way, so it either works or I got really lucky.
 
I believe a lot of player testing was done with caches and the tier you're currently on is irrelevant. The Act and Tier you were on, and what character you were playing when you received it is relevant.

Both my RoRG came from Act I T2 caches when not identifying anything that dropped and 6 caches at a time.
 
Myself and others have had luck with 6, but it may be confirmation bias. I think more is just better.

Also, it doesn't matter what difficulty you open them on; rather it's the difficulty that you earned them on. E.g. you could go through the bounties on T6 to earn a cache and then open it at Normal and get the same drops.

It also doesn't appear to matter what difficulty you "buy" items from Kadala on. But I'm not sure if the game remembers what difficulty you earned the blood shards on.
 
There's a 100% chance of a legendary in a t6 horadric cache. Are you suggesting you get a better chance of a Royal Ring of Grandeur if you open more boxes at once? Which item becomes less common?
 
There's a 100% chance of a legendary in a t6 horadric cache. Are you suggesting you get a better chance of a Royal Ring of Grandeur if you open more boxes at once? Which item becomes less common?

No, you seem to get a better chance of getting any legendary drop from a cache if you open a few at once. There's no way to increase your odds of getting a RoRG specifically.

I guess if you're on T6 it doesn't matter though. I had no idea there was 100% chance of legendary drop from caches on T6. How does that scale down to T5 and below? We typically were doing them on T3, and got nowhere near 50% legendary drop rate from caches (unless we all have super shitty luck). :???:

I can solo T4 without dying if I play right, and Nick and I can do T5 without much trouble. T6 just murders us so the jump from T5 to T6 must be substantial.
 
I'm not sure of the actual scale. The 100% on a t6 cache was a change made after 2.1.

The jump to t6 didn't seem that big to me, but I've always been a bit ahead of the people I play with. I'm pretty certain I can do a t6 rift now with 3 members of my group hanging out in town. The gems have made a huge leap in dps.
 
No, you seem to get a better chance of getting any legendary drop from a cache if you open a few at once.
That's because if you didn't get a leg from the previous cache you opened, you'll have more chances to roll one in the next cache you open. If you don't have any more caches you just ran out of chances. :) The "pity timer" probably only increases the CHANCE a leg will drop, not guarantees that it will...
 
Oh yes there are no guarantees in this game. You can do everything right and not get what you're looking for. Except apparently if you play on T6. I'm really surprised by that.
 
Well if you're playing at T6 level, there's very little in the way of legendaries that would excite you and it's more about finding the best combination of affixes to replace current gear for slight refinements, since smartloot really prevents farming for alts a majority of the time.
 
Any PC build is available on the consoles. However you need to enable "elective mode" in the options.
When you do that, you can set most skills to any button.
Many, many thanks. I didn't know that. I basically ticked the other features in that set of options but I wasn't sure about Elective Mode and left it unchecked.

It'd make my life easier if I knew, but I also developed pretty good strategies once I got the hang of the "standard" system.

From my experience, six is a better number. Some people even restart to T6. I got my first RoRG that way, so it either works or I got really lucky.
Tyrael gave me the 3rd Horadric Cache today, I got all of them in Act 1 Torment 2.

It's a difficulty my Demon Hunter can handle well now. I am just going to stack Horadrim Caches and when I get 6 or 7, open them at once. :smile2: Will share my results when doing so.

What I can't handle are Keywardens. I remember reading about them and Infernal Machines and stuff weeks ago but I thought I'd never get there.

Thing is... in my 3rd try at getting an Horadric Cache (Adventure Mode) I was in the Fields of Misery and some Odeg the Keywarden appeared.

Sometimes he killed me in one hit!! I was amazed, my DH is not so strong but still, it can handle most attacks, at least one hit -two... it depends- but this one was tougher than most bosses. :oops:

Additionally, I downloaded the new Diablo 3 Reaper of Souls Infernal Pauldrons DLC. It costs 5€ but I got it for free -due to the Xbox Rewards system-. It's a DLC I'd really recommend, Blizzard usually offers quality when it comes to that.
 
I'm not sure of the actual scale. The 100% on a t6 cache was a change made after 2.1.

The jump to t6 didn't seem that big to me, but I've always been a bit ahead of the people I play with. I'm pretty certain I can do a t6 rift now with 3 members of my group hanging out in town. The gems have made a huge leap in dps.
Are legendary gems a 2.1 version only thing? I play the Xbox One version and heard homerdog and Malo talk about Legendary gems and stuff, but I thought it was a feature present in vanilla Reaper of Souls. -2.1 is going to make it to consoles, Blizzard said, but still...-

A legendary gem didn't drop on me, although I just got about everything, something of this and something of that.

Gems do make a difference indeed, especially the new ones added in Diablo 3, imperial ones and similar... My Shadow's Bane armour has three sockets that I filled with gems and that certainly makes a difference.

Well if you're playing at T6 level, there's very little in the way of legendaries that would excite you and it's more about finding the best combination of affixes to replace current gear for slight refinements, since smartloot really prevents farming for alts a majority of the time.
What do you mean by alts? Alternatives? Just curious...
 
"Alt" is a common term to describe additional characters in a MMO game - but could technically refer to any game where you can play multiple characters.

You'd have your "main" - which would be your favorite, or just most played/geared character, and then your less played "alts" on the side.
 
Are legendary gems a 2.1 version only thing? I play the Xbox One version and heard homerdog and Malo talk about Legendary gems and stuff, but I thought it was a feature present in vanilla Reaper of Souls. -2.1 is going to make it to consoles, Blizzard said, but still...-

A legendary gem didn't drop on me, although I just got about everything, something of this and something of that.

Legendary gems only drop from Greater Rift bosses in 2.1, so I guess you'll get them eventually.
 
"Alt" is a common term to describe additional characters in a MMO game - but could technically refer to any game where you can play multiple characters.

You'd have your "main" - which would be your favorite, or just most played/geared character, and then your less played "alts" on the side.

to me an alt is any other char your currently not playing. atleast thats the way i have used it since about '98 (ultima online)
 
to me an alt is any other char your currently not playing. atleast thats the way i have used it since about '98 (ultima online)

Grall's definition is how myself and everyone I've known who plays MMOs considers it but don't think there's any real absolute definition.
 
Are legendary gems a 2.1 version only thing? I play the Xbox One version and heard homerdog and Malo talk about Legendary gems and stuff, but I thought it was a feature present in vanilla Reaper of Souls. -2.1 is going to make it to consoles, Blizzard said, but still...-

A legendary gem didn't drop on me, although I just got about everything, something of this and something of that.

Gems do make a difference indeed, especially the new ones added in Diablo 3, imperial ones and similar... My Shadow's Bane armour has three sockets that I filled with gems and that certainly makes a difference.

Legendary gems are truly LEGENDARY.

I have 2 of them at lvl 25. One of them increases my damage against enemies under control impairing effects by 23%, and emits an aura that slows all enemies within 15 yards by 30%. That means every enemy within 15 yards of me takes 23% extra damage. Plus I shoot out Frozen Piranahs like crazy, and those count as control impairing as well.

The other gem increases my primary skill damage by 38%, and gives me 2% of my total life back every time I hit an enemy with my primary skill. :oops:
 
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