Diablo III - It's official

Any reason why EU servers are so problematic compared to the US relative stability? Is this EU anti-trust forcing instability from Blizzard to be inline with other online game providors? :D
 
Since Blizz can't give us free play time, I think we should all get 1m gold per account. The AH inflation would be almost fun to watch. Pricing is already beyond retarded on anything colored orange regardless of whether or not it's absolute lvl 15 shit (saw one dagger for 99m last night).
 
People post things at ludicrous prices, but they don't sell. You're correct however that giving us gold wouldn't really accomplish anything. What I'd like them to give us is better service.
 
Euro realms down...again. They were down all evening and night yesterday, and now same thing again. Well, maybe not exact same thing perhaps, but something similar enough that nobody can log in anyway. I saw a thread about the problem (stuck on "Retrieving Hero List") swell from nothing to seven pages in less than FOUR MINUTES.

Now, maybe fifteen minutes later I get Error 37 instead and there's still no information about the problems on the login screen, much less an ETA for a working fix. There's not even a fuck you from Blizz for trying to play the game I paid for.
 
I don't want to add insult to injury but I must: that's why I never bought the game. And will not buy it until I can play the single-player game offline. You guys bought it when there was plenty of warnings pre-release this online requirement would mean problems. Even the "single-player lag" :rolleyes::rolleyes: was noted in the beta reports. Sorry but you can't say you didn't know this could happen. Now they already have your money. Their server farms are only costing them money, of course they're going to cut corners. The only interest Blizzard has in keeping their server farms is sell you expansions packs later on.

Vote with your wallet, only language they'll understand.
 
I don't want to add insult to injury but I must: that's why I never bought the game. And will not buy it until I can play the single-player game offline. You guys bought it when there was plenty of warnings pre-release this online requirement would mean problems. Even the "single-player lag" :rolleyes::rolleyes: was noted in the beta reports. Sorry but you can't say you didn't know this could happen. Now they already have your money. Their server farms are only costing them money, of course they're going to cut corners. The only interest Blizzard has in keeping their server farms is sell you expansions packs later on.

Vote with your wallet, only language they'll understand.

You can't knock them too hard. They still run the Diablo 2 servers for free and it's been out for almost 12 years with only 1 expansion milked from it. They even did a new patch for D2 a few months ago fixing bugs and adding a new feature to let you respec a characters stats/skills. How many other game companies patch a 12 year old game?

The D3 down time this week has mostly been from them patching the game twice this week.
 
Switch extra health to fast and you'll know what I found with my wizard :D
I got to Act 2 normal before giving up because of boredom, and I wonder if there are modifiers in monsters like "Physical Immune" as in Diablo 2?

Modifiers like that certainly added a lot of strategy and randomness to the game. I loved them. I remember doing Pindleskin runs and sometimes getting nasty modifiers, it was fun.
 
I got to Act 2 normal before giving up because of boredom, and I wonder if there are modifiers in monsters like "Physical Immune" as in Diablo 2?

Modifiers like that certainly added a lot of strategy and randomness to the game. I loved them. I remember doing Pindleskin runs and sometimes getting nasty modifiers, it was fun.

There's not any damage type immunities from what I've seen so far, but you can get nasty combos. Mortar, molten, vampiric was a rough set I've had before. Mortar, jailer, invulnerable minions was another bad one.
 
Since Blizz can't give us free play time, I think we should all get 1m gold per account. The AH inflation would be almost fun to watch. Pricing is already beyond retarded on anything colored orange regardless of whether or not it's absolute lvl 15 shit (saw one dagger for 99m last night).
Not to mention Blizzard are tweaking and throttling the drops rates server side, they openly admitted it but then they deleted the thread after they realized Bashiok -Blizzard community manager- had written that.

http://diablo.incgamers.com/blog/comments/tremble-before-the-rage-of-the-1-9
 
EDIT

hum... no... updating now... :LOL:

EDIT
Fuck battle.net is down... first I face the issue... mightily bothering I had few time to enjoy before working... They definitely have done better with the always online implementation. It's too intrusive.

Error 37 - servers are busy.
Error 37 - servers are busy.
Error 73 - servers down.

Had 6 nights of playing game and enjoyed them
Had 4 nights unable to log in.
Perhaps I'm just being unlucky but I'm approaching being unable to play the game 50% of the time... As much as I love Blizzard there's pretty good grounds for a refund tbh. I can understand why a decent number of people want their money back tbh. I'm not there yet as would like to give them the benefit of the doubt as a long time fan of their franchises but if I was new to them as a company I'd be very unhappy.

Diablo 3 is a single player and coop game but it is run as an MMO roleplaying game for the sake of protecting the sanctity of their Auction House which is another cash-grab.

The server being down and susceptible to getting downtimes at launch and afterwards is just a very giant "told you so" of why ONLINE-ONLY is not a pro-consumer decision.

Having entitlement as a client is a great thing, as a consumer expending money it's very natural to want the best for said money.

They sold so much beating all records because of the name on the box.
 
There's not any damage type immunities from what I've seen so far, but you can get nasty combos. Mortar, molten, vampiric was a rough set I've had before. Mortar, jailer, invulnerable minions was another bad one.
Ah, okay, thanks for the explanation Reznor. I don't know the exact effects of those modifiers, by their name, but if there isn't a physical immunity, then perhaps monsters don't have immunities, just millions of hit points, as different forumers described here.

It rips the game from the strategy in some ways. I will try to be patient with Blizzard, but I am glad I will play Torchlight 2 instead.
 
There's no immunity to a damage type (shielding and invulnerable minion are something else), but they get higher resists versus certain types depending on the powers they have (ie if they have frozen they have above normal cold resists, if they are electrified they have higher than normal lightning resist etc).

Really the health for the mobs isn't that bad when you consider how high dps goes, I'm now over 26000dps. The problem comes from the extra damage they do in coop when they already do an assload in single player.
 
The server being down and susceptible to getting downtimes at launch and afterwards is just a very giant "told you so" of why ONLINE-ONLY is not a pro-consumer decision.
I'm sure everyone here knows that already, and I've said as much myself repeatedly. However, I did hope Blizzard would handle the game (much) better than they've done so far. The amount of downtime - intentional from their side or otherwise - and random disruptions of gameplay has just been appalling.
 
For those not yet level 60, a good trick to greatly increase your damage output is to buy a weapon with the magical Reduced Level Requirement bonus.

Does wonders I can tell you.
 
There's no immunity to a damage type (shielding and invulnerable minion are something else), but they get higher resists versus certain types depending on the powers they have (ie if they have frozen they have above normal cold resists, if they are electrified they have higher than normal lightning resist etc).

Really the health for the mobs isn't that bad when you consider how high dps goes, I'm now over 26000dps. The problem comes from the extra damage they do in coop when they already do an assload in single player.

Is this due to inferno drops or did the drop quality skyrocket when you hit 60?
 
The quality of the drops doesn't progress nearly as rapidly as the difficulty. So you wind up grinding with a lot of magic find to fill in pieces (most often by selling them on ah and buying the ones you actually need) so that you're not giving up dps while still adding defense.
 
Haha, just stumbled upon the Quality Well, where all the mobs were named after the QA Staff.

So the game has a few easter eggs for sure.
 
It seems Blizzard is under investigation in South Korea for refusing to give a refund for the game to the people who cannot play it when Blizzard's servers are down (which seems to be a much larger problem in Asia than it is in the U.S. an E.U.).


Some petitions for an offline mode have appeared here and there, but nothing imho organized or well written enough to make a difference. 500 000 people claiming they would purchase Diablo III if an offline mode is made would tingle Blizzard's ears. 1M people saying "we're your fans, so make an online mode pretty please" will not.
 
I wouldn't mind a refund for that game.
(However it's more because I find it average than technical difficulties, even though friends had some yesterday evening again.)
 
Back
Top