green.pixel
Veteran
gives also protection against piracy
Anti-piracy measures do jack shit against piracy, something that Ubisoft learned the hard way.
gives also protection against piracy
Anti-piracy measures do jack shit against piracy, which Ubisoft learned the hard way.
The typical antipiracy stuff doesn't do crap, relying on online connection & data on server for most of the stuff does
No. Offline mode works only for those who wants to play offline. At least Blizzard think the majority of Diablo 3's players don't really want to do that.
What's wrong with me having a non-onlinable character/campaign with plenty of cheats and lots of item dumping?Due to item dup, cheat, etc. it's impossible for Blizzard to allow offline characters to transfer to battle.net (it's already the case in Diablo 2).
So, if Diablo 3 has an offline mode, it will only benefit those who actually wants to play offline. If you want to play with your friends on battle.net, why would you spend your time on an offline mode character which you can't use in battle.net? Heck, I don't even play my characters on Asian server anymore because of the server congestion issue. My friends and I plan to play only on US server, at least for now.
So as you can see, if Blizzard actually implemented an offline mode for Diablo 3, it won't help us. We are not going to play offline characters when the server is down. Maybe some players will, but I reckon that most won't. Of course, at the initial rush, more people may be willing to play offline mode because they want to see the game no matter what, but, to me it's hardly a good reason to spend resources on something that's mostly just for a limited time frame.
In what game Ubisoft had similar online single/multiplayer game, which requires internet connection but no other antipiracy means?
The publisher has announced that it is "transitioning the hosting of many of its online services from a third-party data center to a new facility" starting on February 7, and as a result, most of its games will lose online functionality. However, because some of Ubisoft's PC and Mac games feature DRM that require a constant online connection to the publisher's servers, those games will be completely unplayable when the publisher takes those servers down for the transition.
(...)
Games that will be unplayable during transition
Assassin's Creed--Mac
Tom Clancy's H.A.W.X. 2--PC
Might & Magic: Heroes VI--PC
Splinter Cell Conviction--Mac
The Settlers 7: Paths to a Kingdom--PC
The Settlers--Mac
No, Blizzard knows they'll suck more money from gamers if they stuff the RMAH in their faces.
OTOH, they will definitely tell the world+dog that most gamers will prefer online as means to justify the above.
What's wrong with me having a non-onlinable character/campaign with plenty of cheats and lots of item dumping?
Why couldn't I have the choice wether I want to start with an offline character or an online one? AFAIK, there are plenty of games allowing that nowadays, right?
I think that point of view is way too narrow to be set as representative of the gaming community.
You see, not everyone has a steady and available group of gamer friends, with the synchronized time to play games together.
For me and my friends, ever since we finished college, sometimes it's really hard to find some time to get together at all, and we tend to use that time to actually be with each other, and not being alone, staring at a PC monitor inside a small room.
The problem is, Diablo 3 is basically a treasure finding game. Cheating in a treasure finding game is, well, like cheating in MTG. I just don't see the point of that (and neither do Blizzard, apparently).
Oh please, like Blizzard or anyone else gives a shit what someone does or doesn't do with a single player-only character. Besides, if they were really that interested in you slowly grinding out your own stuff, why is there an auction house in the first place? As it is, the auction house renders grinding and especially crafting pointless, probably until you reach the level cap.
And Diablo 3 is not an MMO. It functions perfectly fine as a single player game. It even gives you A.I. controlled characters.
Blizzard is not doing any of this stuff for you.
Oh please, like Blizzard or anyone else gives a shit what someone does or doesn't do with a single player-only character. Besides, if they were really that interested in you slowly grinding out your own stuff, why is there an auction house in the first place? As it is, the auction house renders grinding and especially crafting pointless, probably until you reach the level cap.
You mean, something not available at launch? And even delayed?
The problem is, Diablo 3 is basically a treasure finding game. Cheating in a treasure finding game is, well, like cheating in MTG. I just don't see the point of that (and neither do Blizzard, apparently).
Then maybe Diablo 3 is not the game for you?
I'm not saying all games should be online only. This is about Diablo 3, not all games in general.
And the fact that you can send Blizzard a PayPal payment to get high-end items while you're on level 2? Where exactly does that fit in the "game they designed"?There is a difference between grinding enough gold to buy an item on the AH and cheating so that it magically appears in your inventory. One fits with the game they designed, the other doesn't.
There is a difference between grinding enough gold to buy an item on the AH and cheating so that it magically appears in your inventory. One fits with the game they designed, the other doesn't.
Don't worry: it'll be there and it'll make them lots of money. I can assure you.
Because you (or Blizzard) don't see the point in that, does that entitle the publisher to prevent people from cheating if it didn't harm other people's game experience? (i.e. offline mode).
Wouldn't you be mad if you bought a book that doesn't let you change the page until you read every word? Or a DVD/Blu-Ray movie that won't let you rewind or fast-forward?
Sometimes after I finish a game, I'll turn on the cheats to become super-strong and be able to destroy everything in 1Km radius through a fart.
Yes, it's stupid. Doing these kinds of things are just the way I find to get some small extra playability from a game I finished, since I'm not really fond of replaying games.
You seem to be under the impression that they implemented and advertised an offline mode, which they then removed after release as a response to cheating. They didn't. They didn't go out of their way to stop you doing it, they didn't go out of their way to implement a feature they didn't want to.Don't worry: it'll be there and it'll make them lots of money. I can assure you.
Because you (or Blizzard) don't see the point in that, does that entitle the publisher to prevent people from cheating if it didn't harm other people's game experience? (i.e. offline mode).
Why would the developers go out of their way just to stop me from doing that?
Yeah, I'm going to be running about with level 60 gear on my level 1 character. Apart from the level limits on items, which makes it impossible. You also don't get to cherry pick items, it is still dependant on people placing the item with the stats you want on the AH.And the fact that you can send Blizzard a PayPal payment to get high-end items while you're on level 2? Where exactly does that fit in the "game they designed"?
It's not cheating if you're giving money to Blizzard, after you payed full price for the game?
Yeah right...
I never said that all offline players are cheaters. It is a potential problem with games with an offline mode, and a lot of people are interested in playing a multiplayer game.Again, like Blizzard would give a rat's ass if you cheated with an offline character. What they care about is the loss of their 15% cut from the RMAH. Besides, assuming that every offline player is cheating is about as baseless an assumption as every DIII buyer being only interested in playing multi-player.
They simply didn't due to a business decision. A decision which inconveniences a significant chunk of gamers. If Blizzard ever decides to shut the game servers down you are left with nothing but a worthless receipt that say "thanks for corporate brown nosing, suckers!"
Are you suggesting a significant number of customers haven't been inconvenienced by Diablo III server issues? I would suggest that anyone who has played for more than 2 hours has been inconvenienced at least once.
4.7, 3.5 + 1.2 to WoW year subscriptionists, not to mention SC2 and WoW users using battle.net at the same time.
Show some examples of this, Diablo 3 traffic was enough to push all internet bandwidth use up by 14%, concentrating solely on Blizz server sites. No-one can really "prepare for that".
100 million users on launch day is just bullcrap until proven.
Again, show some proof of ~4.7 million or even close to simultaneous sign in tries, that's without counting SC2 & WoW users using Battle.net at the same time
But how many of those services can cope with several multiples of the expected number of average users? All of those services will expect a relatively constant number of users throughout the day, and in most cases these have been ramped up from a small number of users over a very long period of time With the Diablo III launch, Blizzard would have had pretty much every person that bought a copy of the game trying to log in at exactly the same time, including all of the people that will play the game twice and never log in again etc.
How many users over the expected average load should they be expected to cater for? How much extra server capacity / bandwidth should they be paying for? The odds are that they will never see loads like that again; I don't think that any gamer should be surprised that their servers were a little busy for a day or two after such a major launch.
Now, the unreliability after the initial rush is less forgiveable.