How about gameplay feedback stats?
Rofl...
How about gameplay feedback stats?
How are pings and bandwidth to other South Korean sites from Taiwan? Speeds would have to be pretty damn rotten for D3 to not work alright, considering that the game couldn't possibly use much data at all (per user, of course)...
Why would you level a 2nd demon hunter?
Why would you level a 2nd demon hunter?
You talking to me? I thought I explained that. Maybe I forgot...Why would you level a 2nd demon hunter?
Adoring the graphics in this, the artwork and background detail is incredible and really adds to the scenes. The wind, dust and other environmental effects are unsurpassed. The first time I saw that dust devil I just sat there staring at it. All the interactivity with the environment around you, whether intentionally or as a result of your abilities and its physics effects, it really adds to the fights.
Blizzard should have learned to optimize their network protocol to handle packet loss and latency after nearly 8 years of WoW...
I figured they have. I noticed last night that my latency was always around 200-250ms (living in PA USA) and I don't notice any lag at all playing co-op with the wife.
How do you monitor latency from within D3?
www.escapistmagazine.com/videos/vie...hould-Be-Mad-at-Diablo-IIIs-Always-Online-DRM
^ This.
Really, what gets me on the nerves isn't the people who complain or the people who don't complain: it's those who try to stop others from complaining.
As if complaining would anger the almighty gods of game developing and our puny existence as gamers would become prived of yet another sequel, with even more control over when/how/where/why we can play that sequel.