Quite! I had actually started playing a few years ago on PC, but I think I was spoiled by the gamepad controls of Diablo 3, so I kinda didn't have an interest in incessant clicking (enough Clicker Heroes) just to move. The console version (c. 2017) got me interested again because of how similar it was to DII, but the inventory management was a bit of a pain (still is). Seems like they're still doing some good updates to the game, so I might pick it up again (and further exacerbate that gaming backlog). Performance now seems better than I recall on base console. Anyways.Yeah, nothing like PoE.
PoE is basically more of a successor to Diablo 2 than D3 ever was WRT game systems.
So, it's still based around a hub for each Act. The hubs are the only place you can randomly run into other players.
Diablo 4 is planning to have an open world with world bosses where you can randomly run into other players. And then you'll also have instanced dungeons like previous Diablo games or PoE.
I have to say, after playing some more PoE, I definitely like it significantly more than D3. As I mentioned above it's more D2 like with your skills and your skill build being more important than your gear.
D3 is more about the gear, and then picking skills that synergize with your gear.
D2 and PoE is more about your skill builds and then picking gear that works well with your build. Some builds in PoE that can do all seasonal content at the highest levels don't even require special gear.
I'm quite sure Activision will require this to become a "live service" with a monetization model. By the time it's released in 2-3 years, fans will have been gradually groomed out of their outage.
Only I don't see why would it break if you aim for D2's look and fix framerate ( multiplied ) , except the offline prerendering is swapped for rendering over time, so time of day could be even rendered on a tile basis asynchronously? As I said there is lag on camera movements not blur.Temporal reconstruction of 8-16 frames would break down pretty hard if there is any significant movement of either objects or even worse, the camera.
Damn that's a buzz kill, might actually skip this if that's the case unless they give us offline campaign on consoles at least.It's always online...
Only I don't see why would it break if you aim for D2's look and fix framerate ( multiplied ) , except the offline prerendering is swapped for rendering over time, so time of day could be even rendered on a tile basis asynchronously? As I said there is lag on camera movements not blur.
Seems to be multiple years away.
From the D4 panel in Blizzcon: "We are not coming anytime soon, not even Blizzard soon"
"Trimetric projection" is a new one to me... any material related to rendering on it?
I'm quite sure Activision will require this to become a "live service" with a monetization model. By the time it's released in 2-3 years, fans will have been gradually groomed out of their outage.
Because that's what these big publishers do. The only good will they really care about in the end is to investors as their only real goal is to keep increasing profits year over year. It's not Blizzard anymore, Activision is not letting them ride on their old business practices anymore. The old guard are all gone.Maybe. I'm not so sure though. Why would they do everything they can to cater to the original Diablo crowd right now if the real intent was to include predatory business models later and quite possibly piss away all of that initial goodwill.
Which is pretty monstrous if so, because D3 is the 10th best-selling video game of all time, maybe even better. 30 million in 2015 - I reckon it's shifted a lot more units since. If selling 30 million units isn't considered a good money-maker, the gaming industry is frickin' doomed.That left no ongoing income source for the game at all. There's no way they're going to let that happen again...
And how many investor calls from these publishers have resulting in some top-selling game "not meeting expectations" despite them selling tens of millions of copies in a short period? For these ongoing franchises like CoD, if Activision doesn't sell a lot more copies than the previous high-mark for the series then it's performed badly.If selling 30 million units isn't considered a good money-maker, the gaming industry is frickin' doomed.
Which is pretty monstrous if so, because D3 is the 10th best-selling video game of all time, maybe even better. 30 million in 2015 - I reckon it's shifted a lot more units since. If selling 30 million units isn't considered a good money-maker, the gaming industry is frickin' doomed.