I posted a gameplay video, labeled as gameplay, and introduced by me as gameplay...How do you tell from a trailer, are there any gameplay videos?
I posted a gameplay video, labeled as gameplay, and introduced by me as gameplay...How do you tell from a trailer, are there any gameplay videos?
What have they been doing the past seven years then? I guess as long as D3 kept selling, they weren't interested in working full-steam on a sequel.Seems to be multiple years away.
From the D4 panel in Blizzcon: "We are not coming anytime soon, not even Blizzard soon"
I posted a gameplay video, labeled as gameplay, and introduced by me as gameplay...They don't show any meat, meaning it's just a guy whacking monsters with various particle effects.
In addition to World of Warcraft updates and re-balancing, which really never ends, they've been doing a bit of fan service with the Starcraft remaster and Warcraft 3 Reforged due out.. umm.. at some point when it's ready. New seasons and tweaks to DIII. It's Blizzard, they do nothing quickly.What have they been doing the past seven years then? I guess as long as D3 kept selling, they weren't interested in working full-steam on a sequel.
Seems like a good fit for drop-rate boosters given how time-intensive the genre is by nature, and maybe early resetting of certain high reward portal dungeons (or to that effect).It did suck at launch. And it did improve a lot with the removal of the auction house and the Reaper of Souls expansion.
Thing is, the game was fixed after launch after a huge public backlash. If that was the case back then, what monetization tricks will the new masters implement, how deeply will they be embedded in the game and will they ever be removed?
No hype until the product is out. We’ve got good reason to be hesitant.
What have they been doing the past seven years then? I guess as long as D3 kept selling, they weren't interested in working full-steam on a sequel.
Fortunately, they've had pretty good sales on quality products, although that may or may not correlate with investors where some might look at outliers from Bethesda releasing certain janky messes but still selling exceedingly well.It's Blizzard, they do nothing quickly.![]()
I do wonder what they'll do differently in terms of gameplay. A stronger focus on the co-operative side might lead back to some age-old concepts as combo attacks (between player classes/abilities).What have they been doing the past seven years then? I guess as long as D3 kept selling, they weren't interested in working full-steam on a sequel.
hm... It's been a while since I've played Path of Exile, but it'll be nothing like that then? (that said, POE has an extremely aggravating co-op setup, something which the console folks at Blizzard nailed for the most part, exploits aside)So, it appears that Blizzard is out to copy Korean ARPGs like Lost Ark.
It'll be open world with instanced dungeons. There will be world bosses in the open world portion. Up to 100 players per server instance. And PvP might feature heavily in the open world.
If there aren't PvE only servers, I definitely won't be playing this.
Regards,
SB
What I mostly dislike about D3 is the absolute need for Set bonuses to be able to compete. It would be nice to get something a bit more dynamic so more items are viable and we don’t see the same builds over and over.
Even if there were no sets, one build is always going to rise to the top.
Legacy of dreams addition gives you builds without set items that are all the same. Because there are only so many items that work with each skill.
The funny part is that plenty of builds are viable at the levels the vast majority of people play at. If you only want to clear GR 75 (Same as Torment 16) you can cobble together anything and clear it. The set you are gifted for completing the season tasks will certainly let you achieve that. It's only if you want to compete for the leaderboard (GR 105+) that you really need to narrow your focus to the top one or two builds for your class. However, most people go straight for that perceived top build even though it actually might be impairing their advancement at lower levels by being slower.
There was also an existing ring set which gave very similar bonuses for not using any other sets though. This just opens up the options a bit more.Yeah, it was just added to the game. A bit late one might say.
Even if there were no sets, one build is always going to rise to the top.
Those rings are fun and you can do some cool stuff with them but other sets are way more effective in my experience, especially given the amount of time it takes to find Ancient versions of all the stuff you need (the bonuses on those rings only work if the legendaries are Ancient).There was also an existing ring set which gave very similar bonuses for not using any other sets though. This just opens up the options a bit more.
This is always a problem in build-based RPGs but you can reduce it by having a variety of encounters which advantage different builds of a class. I don't know what WoW is like now but there was plenty of re-balancing over the 7or 8 years I played to promote diversity in the different tank, dps and healer classes but you do need to offer multiple builds on individual characters without heavily penalising switching, after all those may already have to be accumulating multiple sets of weapons and armour for different stat or unique bonuses.
But this is what Blizzard should be good at by now.
Those rings are fun and you can do some cool stuff with them but other sets are way more effective in my experience, especially given the amount of time it takes to find Ancient versions of all the stuff you need (the bonuses on those rings only work if the legendaries are Ancient).
hm... It's been a while since I've played Path of Exile, but it'll be nothing like that then? (that said, POE has an extremely aggravating co-op setup, something which the console folks at Blizzard nailed for the most part, exploits aside)