DevStation 2006

Titanio said:
Yeah, was thinking this. Devs would do the porting.

I wonder how many devs would actually take them up on such an offer, though. I guess Sony would be betting on many devs using PS3 as their lead platform, and hoping they'd use this to port to other systems..

The questions would be "is it any good?", "how much work would it save us"?

I can't see major developers using it (because they almost always use their own technology, or buy in something proven), but an awful lot of developers might be interested in essentially free technology if the answers to the above questions were favourable.

I certainly think this kind of initiative is a step in the right direction, considering the state of the SDKs for previous consoles...
 
MrWibble said:
Other platforms... You know - non-Sony ones.

(I think I hear the sound of a Ninja prowling on my roof... excuse me...)

I would think it would be to PSP and Playstation 2, rather than on-Sony products. Spending precious R&D time on that just doesn't make sense to me.

Richard will be talking about how PSSG runs code on SPU using its modifier system, and how this is achieved without losing the ability to be cross-platform"

Speng.
 
speng said:
I would think it would be to PSP and Playstation 2, rather than on-Sony products. Spending precious R&D time on that just doesn't make sense to me.

It does when it means games developed using the tool work optimally with your system, but not others..

speng said:
Does this mean the Hard-Drive may be standard in the PS3?

Shouldn't think it does. There will be hard-drives available for PS3, so it makes sense to discuss how it fits in, but if anything the only indications we've had so far are that it probably won't be standard.
 
IIRC on the cross-platform development, I think Sony is looking to target the cell-phone and emerging portables market beyond the PSP as well, so the initiative could be focused on that. Harrison or someone made a comment a while back about seemless user experience transition across cell phone, PSP, PS3, etc... so it just comes to mind here. Plus Collada and OpenGL ES (both of which SCE supports) seem most relevent in that environment.
 
seismologist said:
It's March so the NDA should be over by then right?

Short answer: no

Longer answer: NDAs are not necessarily limited in time. Anyone under an NDA will only be able to discuss information which has been explicitly made public by the company controlling the information, unless they decide to do something strange like tear your NDA up and tell you to go forth and spread the word. Which I'm relatively sure they won't do. And even then the discussiong would be pretty limited in scope so as not to lead on to any related subject or opinion which would expose still-NDA'd information.

So don't expect any information to come out of Devstation unless Sony make a press-release about something before or during the event.

Think back to PS2 - even well after launch most developers were under NDA and couldn't discuss technical details. I think we only became comfortable talking (speaking personally here really) when Sony launched Linux and released the manuals to the world (more or less). Some details trickled out along the way, but not from developer events.
 
Vegtro said:
It's under the agendas section, but what interests me is the Cross media bar. So is the new OS style based off on PSP's interface?
this is the ps3 interface???....

1027sce_gui.jpg


this site has some more details about it....
http://www.flickr.com/photos/13284367@N00/57517281/
 
Yes that would be the "media cross bar"..Or what they called it.

I think it's a pretty nice interface once you got hang of it it's very fast and simple.
 
MrWibble said:
Short answer: no

Longer answer: NDAs are not necessarily limited in time. Anyone under an NDA will only be able to discuss information which has been explicitly made public by the company controlling the information, unless they decide to do something strange like tear your NDA up and tell you to go forth and spread the word. Which I'm relatively sure they won't do. And even then the discussiong would be pretty limited in scope so as not to lead on to any related subject or opinion which would expose still-NDA'd information.

So don't expect any information to come out of Devstation unless Sony make a press-release about something before or during the event.

Think back to PS2 - even well after launch most developers were under NDA and couldn't discuss technical details. I think we only became comfortable talking (speaking personally here really) when Sony launched Linux and released the manuals to the world (more or less). Some details trickled out along the way, but not from developer events.

Then talk more about the PPE, the SPE's, the whole CBEA sha-bang ;). I mean they released even more manuals this time and a simulator too :D.
 
Panajev2001a said:
Then talk more about the PPE, the SPE's, the whole CBEA sha-bang ;). I mean they released even more manuals this time and a simulator too :D.

What's to tell? It's a processor with some whizzy fast SPUs...

It's lots of fun!
 
Anyone who knows isn't going to answer. It could be any of a trillion possible things and any speculating would just be random pie-in-the-sky arbitary opinion spouting! eg. It could be PS2 emulation hardware on RSX being used for audio when running PS3 software. Might be. Might not be. We've absolutely no way of knowing.
 
RSX utilized for audio/processing audio codecs?

Wish I had the interview to hand but a while back Nvidia's President Jen-Hsun Huang was quoted as saying Soundstorm would be back but not in the way people would expect.
 
Tars Tarkus said:
Wish I had the interview to hand but a while back Nvidia's President Jen-Hsun Huang was quoted as saying Soundstorm would be back but not in the way people would expect.

Yeah NVidia has definitely made allusions in the past to Soundstorm coming back on the GPU, but that said I just don't see why in PS3 Cell wouldn't handle the audio. I mean, this chip is *more* than capable in having an SPE spend some of it's time doing audio.
 
Kutaragi has explicitly said that there isn't a dedicated sound-chip in PS3, as it's natural for Cell to handle it. Not sure what role RSX could play here, except piping audio out through HDMI if it was connected to a HDMI tv or reciever.
 
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