ShootMyMonkey said:All right, all right... I guess people are waiting for another story...
Might as well tell you guys about before the creature hired any of us. As you've probably guessed by now, the creature is a being of excessive ego and assumes that its wealth is the mark of its capability to do anything. So in the very beginning, it believed that it could make a game on its own without any programming or art staff. Considering that its only knowledge of the game industry at this point was that fact that it had played Return to Castle Wolfenstein, and heard how much money it made. The creature at this point figured -- "Hey, that's easy money! I could do this!" and decided to try and make one, and then realized within 10 minutes that it had no clue what it was doing.
Anyway, the creature decided to go around and pitch its idea to publishers before even hiring anybody. So here's the original game design before any of the rest of us got our hands on it and actually turned it into something with a mild measure of creativity.
You are a 14-year old kid in the distant future. You come home, and after finishing your homework, you decide to crank out a few hours of gameplay in your holodeck. Yes... you have a holodeck in your home. Anyway, there are a number of programs ready to go waiting for you to use, and because it's a holodeck, it allows you to simulate all sorts of games in all sorts of settings. This will range from a WWII setting, to fighting dinosaurs, to a dogfight in spacecraft, a modern-day war on the ground with "energy" weapons...
And then, for the final level, you get to have some real fun by combining all the programs into one jumble -- where you run around on the surface of the sun fighting a boss character, who happens to be Hitler riding atop a T-Rex, which has photon torpedo launchers on either side of its head.
The creature pitched this idea to Microsoft, apparently stressing the importance of the "holodeck" construct and how immeasurably valuable it is to include Hitler in the game... and got the following response from the rep on the phone...
"Your ideas are incoherent, trite, cliche, derivative, they directly rip off other games and movies, and they flat out suck. In fact, we would gladly PAY you not to ever call back."
How do I know this? Well that leads into another story. This involves the fact that the creature had lying around, a pirated copy of the Xbox XDK. The creature thinking that this was actually a legal copy (in spite of the fact that the caption read "contains official leaked documentation"), it meant that we could develop on Xbox. After several weeks of explaining to it that even if it was a legal copy, this alone only meant we had the software -- we didn't have any devkits, and the red tape involved in Xbox development meant signing up as a registered developer and going through formal submission processes and so on.
Well, it decided that I should look into Xbox developer registration, so even though I knew it would be a pointless effort, I did it anyway. Of course, the rep on the phone asked me some questions about the company and the track record and so on... after a little while, the MS rep realized what company I was working for and then uttered in a terrified tone, "Oh my god, you work for that construction guy, don't you? Oooohhhh, no, no, no-ooooo..." And then he proceeded to tell me the whole story of the prior submission.
mouahahahhahahahahahahah, thansk for these story !
mouahahhahahah, dude, it might be a wonderfull experience , so many funny day with your work mate !
are you still in game industry ?