A trip through game's graphics pipeline
Deus Ex: Human Revolution is a game released in 2011 by Square Enix, and developed by Eidos Montréal and Nixxes for the PC version. It uses a modified version of the Crystal engine made by Crystal Dynamics and was one of the earliest games to support DirectX 11.
It featured great graphics at the time (still looks good!), and it was as beautiful as light-weight: even low-budget video cards could run the game smoothly.
I was curious about the rendering process, so I spent a few hours reverse-engineering the game, playing with Renderdoc.
Here are the results of my investigation.
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