Deus Ex: Human Revolution - Graphics Study

fellix

Veteran
A trip through game's graphics pipeline

Deus Ex: Human Revolution is a game released in 2011 by Square Enix, and developed by Eidos Montréal and Nixxes for the PC version. It uses a modified version of the Crystal engine made by Crystal Dynamics and was one of the earliest games to support DirectX 11.
It featured great graphics at the time (still looks good!), and it was as beautiful as light-weight: even low-budget video cards could run the game smoothly.

I was curious about the rendering process, so I spent a few hours reverse-engineering the game, playing with Renderdoc.
Here are the results of my investigation.
 
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An interesting article. However, Davros beat you to it. Look below in this section ;)
 
Hoping to see him making the same thing with new DeusEx Mankind Divided.


- Depth-of-Field & Bokeh
- Post-Process and Color Correction
- Global Illumination
- Parallax Occlusion Mapping (POM)
- Screen Space Reflection
- Volumetric Lighting & Air Density
- PUREhair & PUREmaterial (AMD TressFX)

I leave here too the gameplay trailer of the E3

 
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