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Only in loot and levelling. Borderlands was the first to RPGify shooters. Kill critters to get loot including weapons and level up + gain skills.
Only in loot and levelling. Borderlands was the first to RPGify shooters. Kill critters to get loot including weapons and level up + gain skills. The gameplay's quite different.
I can't say I was enamoured with what I played last night. I didn't realise it was so MMO-y, with other players in your game instance. I also feel the game is very 'Apple'. By that, I refer to my recent experience of Apple, now owning a Mac and iPad. Apple think it's cool and trendy to name things with obscure references, so where I clicked 'Time Machine' expecting a game, I found it was 'backup'. 'Backup' is too prosaic for Apple... Destiny has a lot of similar renaming of things that, in my very personal opinion, is mixing things up for no great reason. A change is possibly nice, but they've clearly just renamed a whole load of RPG memes. I bought a Special Weapon expecting another shotgun and it turned out to be a sniper rifle; the airy fairy descriptions gave no real info (at least that explained why the range was so long!). Decoding Glyphs is taking blueprints to blacksmiths in every other game.
I know there'll be vociferous defenders of the lore of Destiny and how it needs to be dressed up accordingly, but it just feels a little...like a redressing the same old game ideas. Run around and shoot with a Guild Wars/MMO hub - job done. Everything was from existing games. Speeder-bikes? Look and sound like every speeder bike in a sci-fi game ever.
Without playing more than a couple of hours, I felt the game was pretty old and tired.
[/jaded]
My impressions of my first couple of hours were ok, but completing the Devil's Lair on hard is what made me see the promise and fun of the game.
BL is frenetic (note I'm only comparing the first couple of hours up to level 4 in Destiny to multiple completions of BL1 and 2). It's often tight firefights in huddled masses of debris by and large, constantly banging into scenery. Often there'll be no enemies until they spawn right next to you, appearing out of doorways and holes in the ground, meaning frequent ambushes. Destiny so far has presented a more controlled situation where you know where enemies are before you encounter them (shown as red indicators on minimap). The skills in Borderlands are more diverse (again, only seen up to level 4). Dropping turrets or levitating enemies or turning invisible are quite disparate from Destiny's grenade or golden gun skill I've seen. BL also focusses on bullet sponges, with big guns and far bigger baddies with 20x+ your health. Where 100k damage could kill you in one shot, in BL it only makes a small dent in someone's shields. So it's all about emptying bullets into mobs. Mobs also move around a lot and are a pig to hit, especially with PS3's crappy framerate.Do you think you can describe in what way way does Desitny's game play feel different compared to BL?
I can try, LOL.Do you think you can describe in what way way does Desitny's game play feel different compared to BL?
Is there more emphasis on the player's skills and less on stats?
Hmmm. That's a TPS and much more like a dungeon romp than shooter. More like an RPG with guns rather than an RPGified shooter. Let's say Borderlands was the first to take the fashionable FPS genre and RPGify it where every other shooter flavour of the period was 2 or 4 guns equipped from a set of like 9 in-game varieties and no character skills. COD, Halo, Resistance, all followed this flat combat paradigm until BL threw in randomised loot drops and class skills. Now everyone's doing it. (Not claiming any brilliance on GearBox's part here either. It was going to happen sooner or later).Nah...PSO for Dreamcast did it long ago.
Is that on PS4? On PS3, Destiny looked meh, due to the limits of the platform (sub HD FTW!). Borderlands at least has a clear identity and novel artwork even if it suffer framerate collapse and similar IQ issues. Which of course aren't as pronounced because they aren't as upscaled as Destiny.I can try, LOL.
First, Destiny looks waaay better than BL.
Is that on PS4? On PS3, Destiny looked meh, due to the limits of the platform (sub HD FTW!). Borderlands at least has a clear identity and novel artwork even if it suffer framerate collapse and similar IQ issues. Which of course aren't as pronounced because they aren't as upscaled as Destiny.
That's no different to BL though.Or do you mean criticals do more damage in Destiny? In both games you're after the crits.Yes, aiming skills seem to matter more in Destiny than they do in BL. If you can strip shields and headshot, you can drop enemies very quickly in Destiny.
Bah, I totally forgot about this. I started playing the moon mission just a few minutes ago, then my TV lost signal for some reason and I had to reboot. Tried going to the moon mission again and now it's locked again. Can you only play it once, or did it just happen to expire?Bonus mission on the Moon was awesome, and its a nice thing that we can freely explore entire surface, walk away far from the main mission and just see what's around. On Lvl9 setting, mission was very nicely balanced for a 3 person team.
Game looks great on the Moon, better than the Earth. I especially liked the skybox with the destroyed space station that drifts very close to the Moon.